Experience true survival in MooMoo.io: play online with your friends or random users from around the world! Look for resources, craft, build and fight to overcome the struggles of the wilderness.

Moomoo io Rating: 4.8/5 - 115 votes

How to play

Learn how to play MooMoo.io: these guides will help you figure out the controls and understand the mechanics of the game. Read about various strategies, tips and tricks to help you become the master of the game!

Controls

Controls are the commands that allow your Player to move and attack, among a variety of other helpful functions. Controls allow you to interact with the MooMoo.io world around you, and fight your way to the top!

Note that these controls apply to an English US QWERTY keyboard. Controls may vary from keyboard to keyboard.

Strategies

This is a list of some basic Strategies in MooMoo.io. There are no perfect strategies or techniques, but learning these basic moves can help you get started. Feel free to add your own to this list! :D

Weapons

Here you will learn all about the weapons of MooMoo.io. This guide provides full stats for every type of weapon, both melee and ranged, to help you select the most effective ones for every possible scenario.

Bat

Bat 1Bat 2

Technical

  • The Bat deals 20 damage per hit, with an even weaker DPS than the Tool Hammer.
  • The Bat is available at Age 2, along with the Hand Axe, Short Sword, Daggers, Polearm, and Stick.
  • The Bat deals heavy knockback.

Strategy

Using
  • The Bat is extremely useful against high-speed targets, it can be used against Players with Stick, Great Hammer, and Monkey Tail.
  • The Bat is also useful against large groups of Players, capable of keeping them all at bay.
  • The Bat is effective against Players with the Short Sword, Hand Axe, Great Axe, and Daggers, but is less effective against long-range, more powerful Weapons such as the Katana and Polearm.
    • This strategy will prove less effective against the Katana, so avoid conflict with a Katana user at all costs.
    • When forced to battle the Polearm, use your faster move and attack speed to stay out of the way of the giant spearhead while hitting the enemy.
  • When in a heated battle, try not to rely on the Bat too much. Use unconventional methods, like with Spikes and Pit Traps. It helps to have a powerful Secondary Weapon as well.
  • The Bat is one of the best Weapon against MOOSTAFA and MOOFIE, as the knockback will keep them at bay, while still slightly damaging it.
  • Due to the relatively low damage, try not to get yourself in heated conflicts. Instead, get your Gold from animals, because you run fast with the Bat and you also get better knockback.
  • It's useful against Players that use the Pit Trap and Spike strategy because the knockback of the Bat can be used to stop them from killing you with a Spike.
  • At the same time, you can also knock people into Spikes and Pit Traps if you are a skilled player.
  • It's especially useful as a getaway Weapon. Its high knockback makes it relatively useful to bounce back enemies so you can escape.
  • Great against various hostile Mobs. Just press Auto Hit (e), and most of them don't ever reach you due to the bat's high knockback.
  • A difficult but effective way to kill someone can be achieved with the Bat and Daggers (Bat is much more preferred, as Daggers have the inferior range). Equip the Bull Helmet. Then, hit your opponent with the Bat and quickly switch to Musket. Do this with the Store pulled up, and when you switch to Turret Gear simultaneously. To get tips on how to achieve this difficult task, visit the strategy section of the Turret Gear page.
  • A strategy for base defense requires the use of an Ranged Weapon, preferably a Musket. If enemies are attacking your base, you can fire at them with your Ranged Weapon, and if they come too close, you can knock them away with your Bat, putting them back in your shooting range.
Against
  • Using a Ranged Weapon can protect you from the Bat's knockback. Use with Daggers to escape attacks.
    • Repeater Crossbow is especially useful for this.
  • Never attack with Daggers as the Bat will knock you away due to its long range.
  • The Polearm's comparable range and much greater damage is an optimal Weapon to use against the Bat.
  • Note that the Pit Trap, and Spike combo does NOT work well against the Bat.
  • Use Boost Pads to catch up to the Bat user although they can hit you away.

Normal bat

  • The Bat deals 20 damage per hit, with an even weaker DPS than the Tool Hammer.
  • The Bat is available at Age 2, along with the Hand Axe, Short Sword, Daggers, Polearm, and Stick.
  • The Bat deals heavy knockback.

Gold Bat

The Golden Variant of the Bat deals 22 Damage and requires 3,000 Resources. It looks like the normal Bat, but the spikes are extended and are colored yellow. The normal variant used to look like this but with different colored spikes before it was added

Diamond Bat

The Diamond Bat sprite was added in version 1. It does 23.6 Damage and has a light blue coloring. The spikes are expanded outward and become curved. This requires 7000 Resources, 4000 if you already contained the Gold variant.

Ruby Bat

The Ruby Bat has a wider base with a large red end. The center of the end is black and grey. Its Ruby Sprite was added in v1.6.9. It does 23.6 damage, plus poison damage. It requires 12000 Resources to obtain, 9000 if the Gold variant is gained, and 5000 if the Diamond variant is gained. The Ruby Bat is one of the only Ruby Weapons where its handle is still brown instead of black.

Emerald Bat

This item are unobtainable, and a joke by the developer.

Crossbow

Crossbow 1Crossbow 2

The Crossbow is a long-range weapon available at Age 8 as an alternative to the Katana, Great Axe, and Power Mill.

Technical

  • The Crossbow, like the Hunting Bow, fires arrows that cost Wood. Arrows fired from the Crossbow, however, cost Wood5 compared to the Bow's 4.
  • Arrows fired from the Crossbow travel approximately 2.5x human speed.
  • This increase in Speed over the Hunting Bow also sees an increase in Range, as the two are related.
  • Arrows fired from the crossbow deal 35 Damage each, thus taking 3 hits to kill an Enemy not wearing the Soldier Helmet. If they are wearing the Soldier Helmet, it will take 4 hits.
  • With the Marksman Cap, it will travel 26 grid spaces.
  • Arrows fired from the Crossbow cannot travel over any Structure unless Platforms are used, with the exception of the Pit Trap, Pads, and the aforementioned Platform. Other Structures, such as Windmills, Trees, Food Bushes, and Cacti may not be fired over even with Platforms.
  • Arrows fired from the Crossbow are incapable of damaging any structure besides Wood Walls.
  • The Crossbow has a fire rate of 0.5, slightly slower than the Bow.
  • The Crossbow reduces speed by approximately 30%.
  • When the Crossbow is used to gather 3,000 Resources, it will turn into the Gold Crossbow. Likewise, gathering 7,000 Resources with the Crossbow will turn it into the Diamond Crossbow. When you farm 12,000 Resources, it will turn into the Ruby Crossbow, which has the same effect as all Ruby Weapons.
  • The only resource the Crossbow can gather is Food, and this can only be gathered by killing Mobs.
  • It is also possible to gather some Wood points using the Crossbow by destroying Wood Walls with arrows. But this is highly inefficient as Arrows cost 5 Wood each and Wood Walls only give 10 Wood each.

Strategy

Using
  • If you wear Samurai Armor, your Crossbow’s power will be boosted. You can take players down more effectively it and even better when using Platforms, and it will be harder for Enemies to escape and hide from you. Also try holding a Crossbow with the Bush Gear on, then face Crossbow to a resource so that the Crossbow is covered. Other players will mistake you for an ordinary Bush.
  • Since it costs Wood to shoot, it would be wise to pair it with an Hand Axe or Stick for faster Wood collecting as well as faster movement.
  • The Marksman Cap should be considered to make the Arrows fly faster so the opponent can't dodge it.
  • The Crossbow has several advantages over the Musket, specifically its fire rate. The Crossbow can deal 70 damage at the same time the Musket can deal 50 damage, assuming that all projectiles hit the target. Keep that in mind when you decide whether to upgrade to the Musket or not.
  • The Crossbow's only advantages over the Repeater Crossbow are its slightly increased damage and half the projectile cost.
  • Make sure to switch back to something faster when traveling. The Crossbow reduces your Movement Speed.
  • Try using a Polearm with this. That way once you swing the Polearm with the Bull Helmet, you can quickly switch to fire the crossbow at the enemy for a quick and clean kill. (Unless, of course, they use the Wooden Shield to prevent it, or they have the Soldier Helmet equipped.)
    • If they have Soldier Helmet equipped, then you can kill them by switching to turret gear right after you hit with your Polearm.
Against
  • Try to bait out Crossbow shots then run at the opponent, as the Crossbow has a slow rate of fire.
    • For the same reason fire shots of your own, using repeater crossbow.
  • Pit Traps can stop a Crossbow user from getting a good aim from afar.
  • Use Wooden Shield to block the damage completely.
  • Put down a Windmill to block their shots.
    • Any structure works, but windmills are the best, as people will not be able to shoot over them with a platform.

Gold Crossbow

The Golden Crossbow is the Golden variant of The Crossbow. The only way to get it is to kill Cows, Pigs, Bulls, Bullies, and Wolves since that's the only way to get resources with a bow, making one of the hardest Gold Weapons to get.

Diamond Crossbow

The Diamond Crossbow is the diamond version of the normal/gold Crossbow. It deals the same damage as the normal/gold crossbow to everything. The normal/gold parts of the Crossbow turn blue, and the spikes become more pronounced.

Ruby Crossbow

The Ruby Crossbow is the ruby version of the normal/gold/diamond crossbow. It deals the same damage as the normal/gold/diamond crossbow. The crossbow turns red and there are more spikes on it.

Emerald Crossbow

This item are unobtainable, and a joke by the developer.

Daggers

Daggers 1Daggers 2

The Daggers is a Weapon in MooMoo.io.

Technical

  • The Daggers deal 20 Damage to Players per hit.
  • The Daggers swings 3 times faster than the Tool Hammer, or 10 times a second.
  • Daggers allow the Player to move at 113% of normal speed, or 13% more speed.
  • When a victim is hit, their speed is cut by 10% for an unknown amount of time (Not a long amount though, 1 second or less.)
  • The Daggers are unlocked at Age 2 as an alternative to the Short Sword, Hand Axe, Polearm, Bat, and Stick.
  • Daggers have a small knockback.

Strategy

Using
  • The Daggers are highly effective against short-range Weapons such as the Hand Axe and Great Axe. It is much less effective against long-range weapons like the Bat, Polearm, and Katana.
  • Use your fast movement speed to dodge slower hits from enemies.
  • Don't be afraid to use the auto-hit button (E).
  • Use with the Dark Knight and/or Blood Wings to heal extremely fast.
  • Use Daggers against Bulls and Wolves, as you are faster than them.
  • It is good for chasing after Ducks because you're almost as fast as them.
  • Equip with Bull Helmet to attack at an overwhelming speed and damage. Also use Blood Wings to negate the bull helmets drain.
  • Capitalize on Ruby Daggers. Continuously attacking a Player will force him to heal often as the Ruby bleed effect deals damage over time. This paired with the Dagger's ridiculous attack speed means that the attacked player may either not be able to heal fast enough and die, run out of food and die, or, if he heals too fast, he may be falsely identified as a hacker and get the Shame! hat.
  • Try using Soldier Helmet and Shadow Wings for the same speed, but to endure more damage in a fight.
  • Pair with Booster Hat and Monkey Tail to travel at blistering paces.
    • Pairing this with a Ranged Weapon is effective. It can also be good for chasing and escaping enemies and going through tight spaces.
  • If you get stuck in a Pit Trap and someone places a Spike behind you and tries to push you into it, hit towards them and the knockback will stop them from pushing you in.
Against
  • To avoid the Daggers, just run away while hitting them. Your knockback should keep them away from you. Never go too close, for you will almost certainly be chopped up in pieces, especially for slow hitting weapons.
  • To keep people with the Daggers away from you, use knockback weapons like the Polearm or Bat.
  • Another easy way to do this is a Repeater Crossbow/Crossbow since they slow you down for better accuracy and damage.
  • Due to the Katana's long range and decent attack speed, this is a viable counter. People with Daggers are likely to run away from you. Use the Monkey Tail or Mc Grabby to chase after them. Make sure to not Auto Attack, and just attack when your target gets close.
  • Daggers only do 20 damage, but their attack speed is very fast. Let them chase you just for a second, and then put down either a Pit Trap or a Teleporter.
  • Don't Food spam as fast as possible, because then you will waste Food and possibly get the Shame! hat which will block you from eating and cause an imminent Death.

Gold Daggers

When the Daggers are used to obtain 3000 Resources, they will become the Golden Daggers. The Golden Daggers deal 22 damage per hit. Their design is nearly identical to the regular variant, but the blades are shorter (they still have the same range) and the guards are trapezoid shaped. It also turns golden on the blade.

Diamond Daggers

An additional 4000 Resources gathered with the Golden Daggers (7000 Resources total) will turn the Golden Daggers into the Diamond Daggers. These Daggers technically deal 23.6 damage, though the GUI rounds this up to 24. The blades of the Diamond Daggers become wider compared to the Golden Daggers, and Red jewels are integrated into the now curvy guards. Of course, the blade also takes on the traditional blue diamond color.

Ruby Daggers

When the Daggers obtain 12000 (5000 more) Resources, they will become Ruby Daggers. The Ruby Daggers deal 24 damage per hit with a 5 damage per second poison effect over 5 seconds. Ruby Daggers appear to be very sharp. They have a gold bead set at the cross between the blade and the guard. The guard is curly, and the hilt is deep black. Of course, it has the normal red color on the blade and the guard.

Emerald Daggers

This item are unobtainable, and a joke by the developer.

Great Axe

Great Axe 1Great Axe 2

The Great Axe is an upgrade of the Hand Axe in MooMoo.io with improved damage and allows you to gather a lot of Resources faster than the Hand Axe, which is available at Age 2.

Technical

  • The Great Axe is unlocked at Age 8 if the Hand Axe was chosen earlier at Age 2.
  • The Great Axe gathers 4 Resources per swing for each Resource.
  • Gathers 7 Gold per swing when hitting a Gold Mine.
  • The Great Axe deals 35 Damage
  • The Great Axe does not reduce Movement Speed, causing it to be the same speed as the Tool Hammer.
  • The Great Axe has an attack speed of 0.4 seconds.
  • The Great Axe has a shorter range than the Short Sword.
  • Turns into the Golden Great Axe when it has been used to gather 3,000 Resources, and the Diamond Great Axe when used to gather 7,000 Resources. The Ruby Great Axe can be obtained by gathering 12,000 Resources.

Strategy

Using
  • Use the Great Axe to gather Resources 4x faster than a Tool Hammer
  • Avoid using the Great Axe as a weapon when battling players who have a Short Sword, Katana or Polearm. Instead, use your Secondary Weapon if possible and use any Spikes or Traps that you have.
  • Pair the Great Axe with the Bow in order to collect Wood for arrows very fast and use the Bow as your Weapon.
  • In the event that it is impossible to escape an enemy, using the Great Axe as a Weapon is a viable option. Use your speed to quickly get close to your opponent. The Great Axe is equally matched with most other Weapons damage-wise but is inferior in range. Close the distance with a Boost Pad to negate the enemy's advantage.
  • Choose the Great Axe if you plan on doing a lot of building as it will allow you to gather the necessary Resources much faster, while dealing a considerable amount of damage as well.
  • Use the Great Axe to quickly gather Food in the event of a prolonged fight.
  • Use the Great Axe's high speed to run away from danger or to act as a "Shock Troop," a soldier who storms the enemy at blistering speeds
    • Pairing with the Booster Hat and Shadow Wings is very useful for this effect.
  • Pair with the Miner's Helmet and find a spot where you can hit multiple Resources at once in order to really rack up Gold.
  • Pair with the Samurai Armor to gather Resources about 30% faster
  • Pair with the Great Hammer, since the Great Axe's DPS, isn't that great. This will help you avoid death from Pit Traps and Spikes.
  • Try pairing with the Shield. Since the Great Axe's DPS isn't great for combat, use Traps and Spikes, and when your opponent is trapped, use the Wooden Shield to push them into a Spike.
Against
  • Due to its long range, Katana is a good counter to Great Axe. Polearm is also ideal.
    • That is not true if you can get them stuck in a Pit Trap, as then they will quickly kill the great Axe user.
    • Daggers are especially bad against Great Axe.
  • Because the Great Axe does not have very high DPS, it is a good idea to trap a Great Axe user unless they have a Great Hammer.
  • Use Ranged Weapons to take down Great Axe users.

Gold Great Axe

Upon achieving 3,000 resources the Great Axe will become the Golden Great Axe. The Golden Great Axe is one of the easiest golden weapons to obtain because it gathers four resources per swing, making it considerably easier to gather 3k resources. Note that gold does not count towards the Golden Great Axe, though food from Mobs does. Like all Golden Weapons, the Golden Great Axe appears as a normal Great Axe in the player's inventory, though the axe itself turns a yellow color and becomes considerably larger with steeper curves in the blade. It deals 38 damage per swing without hats or accessories.

Diamond Great Axe

The Diamond Great Axe is the diamond version of the normal/golden Great Axe. It deals a total of 41 damage without any hats/accessories. Like the Golden Great Axe, the Diamond Great Axe is an easy diamond tool to obtain due to the Great Axe's high resource gathering rate. It may be obtained by gathering 7,000 resources. The Diamond Great Axe takes on a completely different shape than the Golden Great Axe.

Ruby Great Axe

The Diamond Great Axe is the diamond version of the normal/golden Great Axe. It deals a total of 41 damage without any hats/accessories. Like the Golden Great Axe, the Diamond Great Axe is an easy diamond tool to obtain due to the Great Axe's high resource gathering rate. It may be obtained by gathering 7,000 resources. The Diamond Great Axe takes on a completely different shape than the Golden Great Axe.

Emerald Great Axe

This item are unobtainable, and a joke by the developer.

Great Hammer

Great Hammer 1Great Hammer 2

The Great Hammer is a Secondary Weapon in MooMoo.io that is unlockable at Age 6 as an alternative to the Wooden Shield, Hunting Bow, and Mc Grabby.

Technical

  • The Great Hammer has the ability to destroy Structures much faster than any other Weapon except the Daggers (187.5 DPS to Structures, while Daggers deal 200 DPS to anything).
  • The Great Hammer deals 10 (Formerly 30) damage to non-structures and 75 damage to structures.
  • The Great Hammer gathers 1 Resource per hit and 5 Gold per hit, which puts it on the same level as the Short Sword, Polearm, and other Age 1 items other than the Hand Axe and Stick.
  • The Great Hammer has an attack speed that is on-par with the Hand Axe and Great Axe.
  • The Great Hammer reduces move speed by 12%, making it 8% faster than the Short Sword and the Katana.

Strategy

Using
  • For raiding, it allows the Player to break into bases much faster than normal.
  • For building, it allows for more acceptable placement of Structures as the Player will be able to destroy them much quicker (unless you use mines in Sandbox, which are unbreakable).
  • If paired with the Katana, you can have the Great Hammer in your hand to catch up to another Player running away and then when in range, hit the Player with the Katana. With the Katana's high DPS (damage per second) you will kill him fairly quick.
    • Pairing the Great Hammer with the Booster Hat will allow you to travel faster than Players with Axes and Tool Hammers.
  • Pair the Great Hammer with the Tank Gear for maximum Structure smashing. This will allow you to deal 172.5 damage for every hit, and 190.9 in Gold and 204.7 in Diamond (how fun will it be to destroy a Stone Wall in 5 hits).
  • Though the Great Hammer is an inferior Resource gathering tool, it gathers Resources much faster than the Polearm, so combining it with the Polearm will lend you the superior fighting power of the Polearm]] but with a more reasonable resource collecting speed.
  • The Great Hammer also allows the Player to move much faster than with the Polearm, so the strategy with the Katana above can also be applied to the Polearm.
  • It is recommended to pair The Great Hammer with the Stick, for the Stick only deals 1 damage to buildings. Use the Stick to farm, and use the Great Hammer to break buildings.
  • When grinding Turrets for Gold/Diamond/Ruby weapons, the Great Hammer can be used to weaken the Turrets so they are easier to destroy with your Primary Weapon, speeding up the grinding process. Ten strikes to the turret using the Great Hammer is the maximum amount of damage that may be dealt with without destroying the turret. Hit the Turret with the Hammer 10 times (if gold, diamond, or ruby, 9 times), then switch to your primary to finish it off. Resources will count towards your Primary Weapon.
  • Use against Pit Trap users, so they can't surround you with Spikes as fast and you will be able to free yourself quicker.
  • Instead of mining Resources, it is recommended to destroy 20 Turrets instead to get the Diamond Variant and 35 Turrets to get the Ruby Variant.
Against
  • Fight Great Hammer with Great Hammer to make the two of you equal.
  • Don't place Structures, as they will be easily destroyed. Instead, use Weapons like Katana or Daggers.

Gold Great Hammer

The Golden Great Hammer is the golden variant of Great Hammer. It is one of the easiest Golden weapons to obtain due to its massive damage to structures, allowing for speedy turret grinding. It deals 11 damage to players and mobs and 83 damage to structures. The ends of the hammer are emphasized more boldly.

Diamond Great Hammer

The Diamond Great hammer is the diamond version of normal/gold Great hammer. It deals 12 damage to players and 89 damage to structures. The ends of hammer become more rounded than gold counterpart and the head of the hammer turns blue. It is one of the easiest Diamond weapons to obtain when using the turret grinding method. Use with Tank Gear for the easiest time of destroying things, almost everything can be destroyed in one hit.

Ruby Great Hammer

The Ruby Great Hammer is the ruby version of the normal/gold/diamond Great Hammer. It deals 12 damage to players/mobs plus the bleeding (poison) effect. The hammer changes color to red and the edges become rougher. A golden orb is also added to the middle.

Emerald Great Hammer

This item are unobtainable, and a joke by the developer.

Hand Axe

Hand Axe 1Hand Axe 2

The Hand Axe is a Weapon in MooMoo.io available at Age 2, as an alternative to the Short Sword, Polearm, Bat, Daggers, and Stick.

Technical

  • The Hand Axe is available at Age 2 as an alternative to the Short Sword, Polearm, Bat, Daggers, and Stick.
  • Upon reaching Age 8, you can upgrade your the Hand Axe into the Great Axe.
  • The Hand Axe has a slightly longer range than the Tool Hammer.
  • It deals 30 damage, thus taking 4 hits to kill an enemy at full health if they don't heal. It does 15 damage to an opponent wearing the Soldier Helmet, taking 7 hits to them.
  • It allows the player to mine 6 Gold rather than 5 when hitting a Gold Mine.
  • It collects 2 Resources per hit instead of 1 but has a slightly slower hit speed than the Tool Hammer and the Short Sword. (0.4 compared to 0.3)
  • The player does not lose movement speed when upgrading to the Hand Axe, so it remains faster than the Short Sword and the Katana.
  • Upon gathering 3,000 Resources with the Hand Axe, it turns into the Gold Hand Axe, after 7,000 Resources, the Diamond Hand Axe, and after 12,000 Resources, the Ruby Hand Axe.

Strategy

Using
  • You may want to use the Hand Axe to level up quickly.
    • Bear in mind that the Daggers are actually better for this than the Hand Axe due to their faster attack speed, and they have superior combat capabilities as well. Still, you may want to choose the Hand Axe for its longer range, which could allow you to gather more resources if the sources are in close proximity to each other.
  • Avoid combat with the Hand Axe; use your speed to run away from an enemy.
    • This will not be possible if your enemy has Daggers. (Unless you have the Booster Hat, Boost Pad, Shadow Wings or Monkey Tail and if the enemy doesn't have any of these items)
  • Pair the Hand Axe with the Crossbow or Repeater Crossbow in order to have an effective Secondary Weapon and a tool for gathering ammo fast. Also, if you are a good player, you can easily fend off opponents with the repeater crossbow.
  • Upgrade to the Great Axe as soon as possible unless you intend to use the Crossbow or Repeater Crossbow.
  • Choose the Hand Axe if you plan on doing a lot of building. Stick would be better, but you might choose Hand Axe so your weapon does enough damage to actually help in combat.
  • In combat, your greatest enemy will be players with the Daggers. You will not be able to run away from players with the Daggers, as they will have better movement speed. Instead, rely on your superior range to keep the enemy away via knockback.
  • In any combat situation, your best bet will be to use unconventional methods, such as with the Pit Trap and Spikes.
  • Since the Hand Axe truly is inferior in combat, it may be a good idea to get the Monkey Tail and rely on a ranged weapon and/or Pit Traps and Spikes.
  • As your greatest enemy in combat is users with daggers, place down the Teleporter to at the right time to teleport the dagger user away; this is also effective against other weapons such as the Polearm and Katana.
Against
  • Due to its low DPS, the Hand Axe can be vulnerable to Pit Traps.
  • Polearm and Katana are good counters to the Hand Axe due to their long range.
  • If going against a Hand Axe user, take care because if they have a Musket as a Secondary Weapon, you should watch out.
  • The Hand Axe allows players to be fast. Always try to keep a Pit Trap in front of you if you have a slower weapon like Katana or Polearm.
  • If chasing someone with the Hand Axe, use Daggers or Mc Grabby to catch up and kill them.

Gold Hand Axe

The Golden Hand Axe is the golden version of the Hand Axe but with a sharper and sleeker axehead and a rounder back. It does 33 damage to enemy players and structures and is only succeeded by the Diamond Hand Axe in power. No changes in the swing rate or user speed are created beyond that.

Diamond Hand Axe

The Diamond Hand Axe is the Diamond version of the Hand Axe with extremely sharp edges and stone covering over part of the diamond section. It does 35.4 damage to enemy players and structures and is not challenged in strength by the other previous variants. No changes in the swing rate or user speed are created beyond that.

Ruby Hand Axe

The Ruby Hand Axe has three blades: one large curved red blade on the front, a small pointed blade sticking out from the top, facing slightly downward, and an arrow-like blade on the tool's backside. The handle is dark black, and there is a gold ore under the big blade.

Emerald Hand Axe

This item are unobtainable, and a joke by the developer.

Strategy

Using
  • You may want to use the Hand Axe to level up quickly.
    • Bear in mind that the Daggers are actually better for this than the Hand Axe due to their faster attack speed, and they have superior combat capabilities as well. Still, you may want to choose the Hand Axe for its longer range, which could allow you to gather more resources if the sources are in close proximity to each other.
  • Avoid combat with the Hand Axe; use your speed to run away from an enemy.
    • This will not be possible if your enemy has Daggers. (Unless you have the Booster Hat, Boost Pad, Shadow Wings or Monkey Tail and if the enemy doesn't have any of these items)
  • Pair the Hand Axe with the Crossbow or Repeater Crossbow in order to have an effective Secondary Weapon and a tool for gathering ammo fast. Also, if you are a good player, you can easily fend off opponents with the repeater crossbow.
  • Upgrade to the Great Axe as soon as possible unless you intend to use the Crossbow or Repeater Crossbow.
  • Choose the Hand Axe if you plan on doing a lot of building. Stick would be better, but you might choose Hand Axe so your weapon does enough damage to actually help in combat.
  • In combat, your greatest enemy will be players with the Daggers. You will not be able to run away from players with the Daggers, as they will have better movement speed. Instead, rely on your superior range to keep the enemy away via knockback.
  • In any combat situation, your best bet will be to use unconventional methods, such as with the Pit Trap and Spikes.
  • Since the Hand Axe truly is inferior in combat, it may be a good idea to get the Monkey Tail and rely on a ranged weapon and/or Pit Traps and Spikes.
  • As your greatest enemy in combat is users with daggers, place down the Teleporter to at the right time to teleport the dagger user away; this is also effective against other weapons such as the Polearm and Katana.
Against
  • Due to its low DPS, the Hand Axe can be vulnerable to Pit Traps.
  • Polearm and Katana are good counters to the Hand Axe due to their long range.
  • If going against a Hand Axe user, take care because if they have a Musket as a Secondary Weapon, you should watch out.
  • The Hand Axe allows players to be fast. Always try to keep a Pit Trap in front of you if you have a slower weapon like Katana or Polearm.
  • If chasing someone with the Hand Axe, use Daggers or Mc Grabby to catch up and kill them.

Hunting Bow

Hunting Bow 1Hunting Bow 2

The Hunting Bow is an unlockable Secondary Weapon in MooMoo.io, available as an alternative to the Great Hammer, Wooden Shield, and Mc Grabby at Age 6.

Technical

  • The Hunting Bow allows the Player to shoot arrows at enemies from long distances and out of harm's way.
  • Arrows fired from the Hunting Bow deal 25 damage, thus taking 4 arrows to kill an enemy at full health, granted he doesn't use anything to raise his health.
  • Arrows fired from the Hunting Bow cost 4.
  • Arrows fired from the Hunting Bow may not fly over any Structures besides the Pit Trap and Pads unless a Platform is used.
    • Even with a Platform, arrows may not travel over Windmills, Trees, Bushes, or Cacti.
  • The Hunting Bow is not efficient against Structures as they will barely damage only Wood Walls.
  • With the Marksman Cap, it will travel 21.58 grid squares
  • When the Hunting Bow is used to gather 3,000 Resources, it will turn into the Gold Hunting Bow. Likewise, if the Hunting Bow is used to gather 7,000 Resources, it will turn into the Diamond Hunting Bow, which is invisible, because there is no sprite for it. Finally, if you gathered 12,000 Resources, it will turn into the Ruby Hunting Bow.
    • The only Resources that can be gathered with the Hunting Bow is Food by killing Mobs.
    • The Wooden Bow can also gather Wood by destroying Wood Walls, but this takes more Wood than it earns, therefore contradicting the purpose.

Strategy

Using
  • With sufficient skill, one can anticipate where enemies should be without actually seeing them.
  • The Marksman Cap is recommended to use with the Hunting Bow due to the slow fire rate.
  • The Hunting Bow can be a very strong Secondary Weapon when used with a Katana, as it can be used to finish players off after 2 hits with the Katana.
  • When using the Hunting Bow, the Player has to be fully aware of their amount of Wood. Using the Hand Axe, the Great Axe, the Daggers or the Stick as a primary tool would be a great loadout so that when the Player runs low on Wood, they can gather tons of Wood fast.
  • If using the Stick, grab this and upgrade to the Repeater Crossbow. This isn’t always effective, as you may get stuck in a Pit Trap.
    • If you get stuck, try pressing r to signal teammates to help. (If you are in a Tribe)
    • It can take more than two minutes to get out of a Pit Trap with a Stick. So stay near the River Biome when using this combo as you cannot build in the River Biome
Against
  • Due to a Hunting Bow's Arrow's slow speed, dodging should be easy. Instead, focus on getting close to deal damage with a Melee Weapon.
  • The three other Ranged Weapons should be able to beat a Hunting Bow due to their difficulty to dodge.
  • Use Wooden Shield to make the arrows do no damage.
  • if their primary weapon is the Stick, it will take 3m 20s for them to break out if they got any ranged weapon in general.

Gold Hunting Bow

The Golden Bow is the golden variant of Hunting Bow. The only way to get it is to kill 60 Cows, 38.5 Pigs, 30 Bulls/Ducks, 15 Bullies/Wolves/MOOSTAFAs, or 3 MOOFIEs since that amount of mobs will give 3000 food, the only way you can get resources with a bow.

Diamond Hunting Bow

The Diamond Bow is the diamond version of normal/gold Bow. It deals the same damage as the normal/gold bow to everything. Sadly, no textures of a diamond bow exist in the game, making it invisible. The only part of the bow that shows is the arrow.

Ruby Hunting Bow

Despite there not being a diamond sprite, there is a ruby sprite. It deals the same damage as the normal/golden/ruby bow to everything. The bow itself becomes black, and it has more spikes, but red ones.

Emerald Hunting Bow

This item are unobtainable, and a joke by the developer.

Katana

Katana 1Katana 2

The Katana is a melee Weapon that evolves from the Short Sword, with improved range and damage, at Age 8.

Technical

  • The Katana is unlocked at Age 8 only if the Player chose the Short Sword at Age 2 earlier.
  • The Katana deals 40 damage.
  • The Katana has the second longest range of any Primary Weapon, second only to the Polearm.
  • It Reduces move speed by 20%, making you slightly slower than the Short Sword.
  • The Katana has an attack speed of 0.3 seconds per swing.

Strategy

Using
  • Try equipping the Booster Hat or Shadow Wings or Monkey Tail or 2 of them to negate its slow movement speed.
  • Use the Samurai Armor to attack 30% faster.
  • Use the Soldier Helmet to outlast foes while attacking with your Katana.
  • Try pairing with the Great Hammer in order to move faster.
  • Try using the Shield with the Katana by blocking blows with the Shield and then switching to the Katana to hit the enemy before he has a chance to hit you again.
  • A combination of the Katana and Hunting Bow can be very strong, as the Katana can be used to deal huge damage to players and the Hunting Bow can be used to finish players off.
  • The Katana isn't very superior to the Great Axe, as both take 3 hits to kill an unarmed player at full health. The Katana does have a very superior range to the Great Axe though. The Katana is also better for killing Mobs.
  • When battling Players with Polearms, wait until he has swung his weapon, then move in for the kill, using your faster attack speed to your advantage.
  • Use for close combat.
  • The Katana provides an almost perfect balance of damage, mobility, and range.
  • Pair with Mc Grabby to deal with the Katana's slow movement speed.
  • Using the Gold Variant of Katana and Great Hammer, it's possible to insta-kill Soldier Helmet users with the Bull Helmet. First, equip the Bull Helmet. Attack with either your Katana or Great Hammer, then switch to the other. Finally, quickly place down a Spinning Spike. It can be very useful in killing auto-heal hackers with Soldier Helmet.
  • You can instantly kill someone without Bull Helmet by getting the gold variant of Katana and Great Hammer. Just hit with both twice and place a spinning spike. This is similar to insta-killing a player without Soldier Helmet, just without Bull Helmet.
Against
  • The Polearm allows you to hit the Katana user without the fear of being hit because of the Polearm having a longer range than the Katana. Pair with Samurai Armor for more effective fights against Katana users.
  • Repeater Crossbow also helps stay away from the Katana user and still do damage, but be careful to be far away from the katana user.
  • Try to use either a Polearm, Diamond Bat, or Ruby Bat because the bats have the knockback while the polearm has a longer range than the katana.

Gold Katana

The Golden Katana is a melee weapon with the 2nd highest DPS. It is one of the hardest weapons to get because you can only gather one resource at a time. It is the 5th easiest golden weapon to get. (Except if you are using the Miner’s helmet which allows you to obtain one gold for every Resource gathered. It counts toward your golden weapon.) A strategy is to get a Great Hammer and a Booster Hat. Have the hammer in your hand when chasing somebody and hit them with your Katana when you are in range.

Diamond Katana

The Diamond Katana is the Diamond version of the Katana. It deals 47 damage to everything. When the Katana turns to Diamond, it becomes blue in color and the end of the blade becomes wider.

Ruby Katana

The Ruby Katana is the third and final obtainable version of the Katana. It is obtained upon gathering 12,000 Resources and deals 47 damage to everything. It also has a "Bleed" effect, causing players to lose 5 health every second.

Emerald Katana

This item are unobtainable, and a joke by the developer.

Mc Grabby

Mc Grabby 1Mc Grabby 2

The Mc Grabby is a Secondary Weapon in MooMoo.io.

Technical

  • It deals no Damage, although its Ruby Variant still deals Poison Damage.
  • When it hits an Enemy, it takes 250 Gold away from the target and gives it to you (unless the target does not have Gold).
  • If the target has some Gold, but not 250 or higher, it only steals the amount that they have.
  • There is a slight speed increase of 5%.
  • The 250 Gold counts as Resources towards Weapon variants.
  • Gathers no Resources from Natural Structures, except Gold.
  • It has the third longest range of any Weapon, third only to the Katana, while the Katana is second only to the Polearm.

Strategy

Using
  • Use it on the Leader, as he has the most Gold and you can steal a lot from him. However, be careful as he might be skilled.
  • This is the fastest Secondary Weapon when someone equips it, so use it with Short Sword or Polearm for better speed.
  • If you are in combat, you can use it to catch up to Players using any Weapon except the Daggers.
  • If you are playing with a friend, you can both get the Mc Grabby. Then you and your friend can hit each other with the Mc Grabby to get the Ruby Variant. This only works, of course, if you have enough Gold.
  • Use against somebody who you know has either Power Mill, Windmill Hat, or some other thing that gives them Gold.. Then keep stealing all of their Gold as they gain it.
  • Don't pick this if you picked Stick as your Primary Weapon. You won't be able to deal any notable Damage, other than with Spikes and/or Turrets. If you were to be trapped in a Pit Trap, it would take an extremely long time to break out, which is 2 minutes and 40 seconds. That’s enough for somebody to come across you and kill you. Try using Food spam as your opponents swing at you so they might break the Pit Trap and you can escape, but be careful about getting the Shame! Hat.
Against
  • Unless you are trying to buy something expensive (like Assassin Gear), don't worry about being hit. The only damage an Mc Grabby can deal is if it Poisons you.
  • The Polearm is good if you do not want to be hit by the Mc Grabby as it has a higher range and knockback.
  • Use Pit Traps if the opponent is chasing you with an Mc Grabby. This is great with people who chose Stick as their primary.
  • You can also use Teleporter to teleport them away from you.

Gold Mc Grabby

The golden variant of Mc Grabby is the same as the normal version, except the hand is gold. It offers no benefits.

Diamond Mc Grabby

Like the golden variant, the diamond is the same as normal, except for the blue hand. It has no benefits, except for bragging rights.

Ruby Mc Grabby

The ruby variant is the only variant to have an effect, doing 5 poison damage. Its appearance remains unchanged, except that the hand is red. It takes 20 seconds to kill somebody with this, assuming they don't heal.

Unlike other Ruby Weapons, the handle does not change to the obsidian color. This trait is shared by the Bat.

Emerald Mc Grabby

This item are unobtainable, and a joke by the developer.

Musket

Musket 1Musket 2

The Musket is a Ranged Weapon added in Version 0.85 and removed in 0.897, being replaced by the Repeater Crossbow. It was added back in Version 1.6.7. It started as an Age 10 item, but it's an Age 9 item now.

Technical

  • The Musket is available at Age 9 only if the player had chosen the Crossbow earlier at Age 8.
  • Bullets fired from the Musket deal 50 Damage to Players per shot.
  • Bullets fired from the Musket cost 10 Stone per shot.
  • The Musket reduces movement speed by approximately 35%.
  • The Musket can fire a Bullet once every 1.5 seconds.
  • Bullets fired from the Musket cannot travel over Structures unless the player uses Platforms. The exceptions are Pit Traps and Pads, which can be fired over no matter what. Windmills, Trees, Bushes, and Cacti also block Bullets as they are too tall to shoot over.
  • When the Musket is used to gather 3,000 Resources, it would turn into the Gold Musket. Similarly, gathering 7,000 Resources turned it into the Diamond Musket, and gathering 12,000 Resources turned it into the Ruby Musket.
    • It was also possible to obtain Wood by destroying Wood Walls, as Wood Walls may be destroyed by Bullets. This is highly inefficient, however.
    • The Gold, Diamond, and Ruby Muskets do not render in-game, as their file location is in the wrong location. The only resource that could be gathered by the Musket is Food, obtained by killing Mobs.
  • The Musket has an huge recoil, making it hard to run towards someone while shooting.
  • With the Marksman hat, it travels 30.2 grid spaces.

Strategy

Using
  • The Musketeer Hat reduces the cost of Bullets (5 Stone instead of 10) and is thus an eligible option.
  • If timed correctly, two Muskets can instantly kill a Player who does not have Soldier Helmet equipped due to their high Damage.
  • Due to its speed and fast Resource gathering rate, the Hand Axe is effectively combined with the Musket.
  • If you want an offensive boost, the Short Sword is also strong with the Musket. However, you would have to keep in mind that upgrading Ages and gathering Resources would be slower. In addition, the movement speed with the Short Sword would decrease.
  • Try to stay a safe distance away from your target in case they have a Bow, Short Sword or an upgraded variant of those as the reload of the Musket is very slow and also makes the player move very slow.
  • Try getting 2 other teammates with Musket, so even if someone has Soldier Helmet you have a chance to kill them immediately (hopefully they have good aim).
  • Marksman Cap paired with the Musket is not that useful since the shot is already very fast.
  • If you attempt to instakill with Polearm and Musket/Short Sword and Musket, you should know that the Musket will fire efficiently with hardly any delay only if the last time you used it you wait for it to reload.
  • Paired with the Diamond Polearm, as if used skillfully and quickly it can instakill. Remember, you have to wait for the Musket to reload for your next use, or else it won't fire immediately, thus giving your opponent a good amount of time to heal.
  • Pair with Daggers for fast movement speed and high gathering rate.
  • It can be used with Short Sword and Bull Helmet to achieve an Instakill.
  • It can also be paired with Golden Polearm to achieve an Instakill.
  • Quickly switching from a either golden Polearm or higher into the Musket can instakill
Against
  • Due to the Musket's slow rate of fire and crippling movement speed, one can quickly move side to side while advancing forward with a Melee Weapon so that the Musket user cannot hit the Player, but will be exposed to melee attacks.
  • With a Ranged Weapon like Repeater Crossbow, one can take cover behind a Structure, every now and then coming out and firing, which will drain the Musket user's health while staying safe from shots.
  • When running from a Musket user run in a zigzag pattern as it will be harder to hit you.

Gold Musket

The Golden Musket, a golden version of the Musket (replaced by the Repeater Crossbow), is very difficult to get and is actually invisible instead of golden. This is unique among all the Golden Weapons in the game.

Diamond Musket

The Diamond Musket is the Diamond version of normal/Gold Musket. It deals the same Damage as the normal/gold Musket to everything. Like The Hunting Bow, it doesn't have textures. (Gold Musket also doesn't have a texture) The bad thing about the Diamond Musket is that you never know when you've switched from Gold Musket to Diamond Musket. because they are both invisible, unless you have a texture pack.

Ruby Musket

The Ruby Musket is just like the Diamond/Golden Musket. It deals the same amount of damage as the normal musket and has no sprite so it appears invisible. Since it has no sprite, you will never know once you have switched to the Ruby Musket just like the Diamond Musket, unless you have a texture pack.

Emerald Musket

This item are unobtainable, and a joke by the developer.

Polearm

Polearm 1Polearm 2

The Polearm is an offensive Weapon added in Mini Update 0.894. It has the longest range and highest attack power of any Primary Weapon, but it has the slowest attack speed.

Technical

  • The Polearm deals 45 Damage.
  • The Polearm is unlocked at Age 2 as an alternative to the Daggers, Stick, Bat, Short Sword, and Hand Axe.
  • The Polearm reduces move speed by approximately 18%.
  • The Polearm attack speed is slower than the Hand Axe, 0.7 compared to 0.4.
  • The Polearm has a knockback similar to that of the Spikes.
  • Using the Polearm to gather 3,000 Resources will cause it to become the Gold Polearm. Likewise, gathering 7,000 Resources with it will turn it into the Diamond Polearm. You will get the Ruby Variant when you gather 12,000 Resources.
  • It has the longest range but slowest attack speed of any Primary Weapon.

Strategy

Using
  • Make every hit count, as the Polearm attacks slower than any other Melee Weapon and you may never get another chance if you miss one.
  • Use the weapon's knockback to keep faster opponents at a distance.
  • Try trapping your prey first, then use the Polearm long range to quickly dispatch them.
  • Pair with the Shadow Wings and Booster Hat to negate its crippling speed.
  • Use the Samurai Armor to attack Enemies faster. (0.49 instead of 0.7)
  • Due to its slow attack speed, the Polearm is the least efficient Resource gathering tool in the game.
  • This can be resolved, however, by pairing with the Great Hammer and using it to gather resources at a more normal rate.
  • Try using the Polearm with the Repeater Crossbow, this will give you a powerful, slow weapon, and a fast weak weapon.
  • The Polearm can be used with the Bull Helmet. This way, you can get the most damage. It's especially powerful when also paired with the Crossbow. If you hit a player with the Bull Helmet and then immediately switch to the Crossbow, a player can easily be killed in less than half a second with good aim.
    • Another option, if you get the Crossbow, is to get Spinning Spikes. With the Bull Helmet equipped, hit your opponent and then quickly put down a Spinning Spike. This is similar to the combination of Bull Helmet, Katana, and Spinning Spike.
    • Getting the diamond variant of Polearm and musket can insta-kill a player, no Bull Helmet required.
  • Pair with Mc Grabby to deal with the Polearm's slow speed. When not in combat, switch to the Mc Grabby, as the Mc Grabby makes you move faster.
  • Pair with Samurai Armor for faster attack speed. It may also be a good idea to pair the Polearm with Tank Gear because of its slow hit speed (slow structure breaking). This applies especially to players who rely on Pit Traps.
Against
  • Since it has slow attack speed, take advantage of every time they miss.
  • Try getting them in a Pit Trap. Use the highly efficient insta-kill Spike method.
  • If you and your teammates only have Daggers, try overwhelming the Polearm user.
  • Keep in mind the Polearm is slower than any other primary weapon.
  • The Polearm does the most damage of any primary weapon (second to the Musket), so beware.
    • Of course, it does swing faster than the musket shoots, and will kill the player more quickly.
  • Use the Soldier Helmet to reduce the high damage of the Polearm. This prevents the Bull Helmet-Polearm-Crossbow instakill. It can even prevent Bull Helmet, Polearm, and Musket from killing you.
  • Use a Ranged Weapon and take advantage of their slow movement speed. Keep in mind that by holding a Ranged Weapon, your speed is also slower.

Gold Polearm

The Golden Polearm is very similar to the standard variant, but the shape of the guard has been changed slightly, and, of course, it has been turned gold. The Golden Polearm deals 50 damage points.

Diamond Polearm

The diamond polearm sprite was added in version 0.896. It deals 53 damage per swing. The Diamond Polearm sprite, in addition to being colored blue, has an improved guard and larger blade in comparison to the Golden variant. This variant is the only Weapon that can kill someone in just two strikes without help from the Bull Helmet or Bloodthirster.

Ruby Polearm

The ruby polearm sprite was technically added in 1.6, but it had to "be earned". No one figured out the 'secret' of how to unlock it, though many thought it was a joke. The ruby sprite was not easily unlockable until the birthday update (1.6.4). It has a piece of gold ore right in the middle of the blade. The edges are jagged, with two small blades sticking out of the side.

Emerald Polearm

This item are unobtainable, and a joke by the developer.

Repeater Crossbow

Repeater Crossbow 1Repeater Crossbow 2

The Repeater Crossbow is a Ranged Weapon that can be obtained at Age 9 as an alternative to the Musket, Spinning Spikes, Poison Spikes, and Spawn Pad. It is like the Hunting Bow you get at age 6, but you can shoot the Arrows repeatedly

Technical

  • It is only available if the Crossbow was selected earlier at Age 8.
  • Its range without Marksman Cap is 20 grid spaces.
  • It has a range of 26 grid spaces with Marksman Cap.
  • Arrows fired from the Repeater Crossbow cost 10 each.
  • The Repeater Crossbow fires one Arrow every 0.23 seconds.
  • The Repeater Crossbow reduces movement speed by 30%.
  • Arrows fired from the Repeater Crossbow deal 30 damage each.
  • Using the Repeater Crossbow to gather 3,000 Resources will turn it into the Gold Repeater Crossbow. Likewise, gathering 7,000 Resources with it will turn it into the Diamond Repeater Crossbow. And, of course, gathering 12,000 Resources will turn it into the Ruby Repeater Crossbow.
  • This is only possible by gathering Food from killing Mobs, or by gathering Wood through the destruction of Wood Walls. (Which is not recommended as they do little damage to the Wall, and each Wood Wall only gives you 10 Wood.)
  • Note that the game attributes any Resources obtained while the player was holding the Repeater Crossbow, even if the Repeater Crossbow was not used. This allows Players to obtain Food 'with' their Repeater Crossbow by killing Mobs with a Spike.

Strategy

Using
  • The Repeater Crossbow consumes Wood faster than any other weapon. Make sure you have lots of it.
    • Usage of the Musketeer Hat can reduce the cost, and allow for better performance. It will make sure you don't run out of Wood. This combo can be great for suppressing enemies, especially if you have a ton of Wood.
  • It may help to pair it with the Hand Axe, as the Hand Axe can gather the much-needed Wood quickly. Of course, Stick is much better in that case, but taking Bow instead of Great Hammer and having Stick as your Primary Weapon has its own problems. Daggers are a great option since they can gather faster than the Hand Axe and have the highest DPS of any weapon.
  • Obtaining Gold or Diamond Weapons can be achieved at low cost by trapping mobs in a Pit Trap, weakening it with your Primary Weapon, and finishing it with the Repeater Crossbow.
  • Try trapping enemy players, then shoot them with the Repeater Crossbow. It shoots so fast they might not have time to eat. Especially good if you place a Spike and shoot in such a way that the line intersects with the player and Spike, which can push them into the spike when they break out.
  • Use to keep players who use Spikes away.
  • When upgrading from Crossbow, understand that although this has a higher DPS than its predecessor, it has less damage, and it four-shots an opponent instead of three-shotting. This might not be helpful to you.
  • Pair with Samurai Armor to attack at a staggering speed.
    • Although this will allow you to quickly kill your enemies, this will make you lose Wood. Make sure that you have lots of it before a battle.
  • Pair with Flipper Hat and go to the River. Enemies trying to cross the River will be met with slow movement and a storm of Arrows (works great with teammates, the more the better!).
    • While in the River, you cannot be Pit Trapped so it is easier to use Stick.
  • Good against Daggers, as their low range makes it fairly hard for them to reach you.
  • Try getting your opponents in a Pit Trap and then fire your Repeater Crossbow. It will greatly deplete their food, keeping in mind that opponents would be focusing on Food spam, not as much breaking out of the Pit Trap. Or, they just die.
  • Don't pair with Polearm, as Polearm has a low hit speed for gathering. It's preferred that you choose Crossbow or Musket for instakills.
    • Using it in Sandbox, however, is perfectly fine.
  • If paired with stick and musketeer hat you can get 1 Arrow for every Stick hit.
  • Get a team of Repeater Crossbow users. It's very hard to heal quick enough without getting Shame! Hat with at least 3-4 teammates.
  • Some choose to get Repeater Crossbow with Polearm for an easier "insta", but it's not great for insta, and Polearm takes a long time to gather.
  • Use the Monkey Tail if you're planning on using this as your main weapon, as it would allow for easy and quick escapes.
Against
  • Once in Pit Traps, Repeater Crossbow users are often left relatively helpless, as obtaining the Repeater Crossbow means bypassing many other useful items, like Great Hammer and Katana.
  • Try to make them keep firing shots at you randomly, as they will eventually run out of Wood.
  • Tribes can take down a Repeater Crossbow user fairly effectively if competent.
  • Wooden Shield can negate the damage.
  • Use the Soldier Helmet to reduce damage taken.
  • Try making a wall and inch over to shoot at them.
  • Fight fire with fire and use Musket with Bull Helmet for maximum effect.

Gold Repeater Crossbow

This looks somewhat similar to the original Repeater Crossbow, but the steel has been replaced with gold and the beam component has ridges. The Golden Repeater Crossbow deals the same damage as the normal variant, differences are merely aesthetic. It is obtained by getting 3,000 Food from killing animals.

Diamond Repeater Crossbow

The Diamond Repeater Crossbow is obtained upon gathering 7,000 resources while holding it and does the same damage as the normal variant. It is blue colored, and the ridges have become sharper compared to the Golden Variant.

Ruby Repeater Crossbow

The Ruby Repeater Crossbow is obtained once you have gathered 12,000 resources while holding it. It does the same damage as the Normal/Golden/Diamond Variants. It appears to be carved from ruby crystal and has several spikes of gold ore across part facing outwards. The body of the ruby Repeater Crossbow has black on the outside and ruby rock on the inside.

Emerald Repeater Crossbow

This item are unobtainable, and a joke by the developer.

Short Sword

Short Sword 1Short Sword 2

The Short Sword is a Primary Weapon in MooMoo.io.

Technical

  • The Short Sword is unlocked at Age 2 as an alternative to the Hand Axe, Polearm, Bat, Daggers, and Stick.
  • The Short Sword reduces move speed by 15%.
  • The Short Sword has attack damage of 35.
  • The Short Sword's attack speed is 300 (300 milliseconds, or a 0.3-second delay).

Strategy

Using
  • The Short Sword is a superior melee weapon not because of its power, but because of it‘s range and attack speed.
  • When battling opponents who have a shorter range than you, stay out of range of their weapon while chopping them with your weapon.
  • When battling Players with the Katana, try to get the jump on him/her and land the first blow, staying close to him/her and negating his/her superior range. The outcome will be decided by whoever can heal the fastest.
  • When battling players with the Polearm, keep your distance until the enemy swings his Weapon. Due to the Polearm's slow attack speed, you will be able to hit him twice before he is ready to hit you.
  • Pair with the Samurai Armor to attack ~30% faster.
  • It is recommended to upgrade to Katana unless you plan to use a Hunting Bow or a Hunting Bow upgrade. However, it still takes the same amount of hits to kill a person with a Short Sword and Katana.
  • When facing a more powerful weapon in close-range combat such as Polearm or Katana, try using Pit Traps and Spikes.
  • Pair with Bull Helmet and Musket, so you can instantly kill your opponents. (Similar to Polearm instakills.)
    • This will not work on people with the Soldier Helmet.
Against
  • Take advantage of the Short Sword's slower movement speed and bad range by using a Ranged Weapon. Use a faster Weapon like Daggers to avoid attacks.
  • Use the Katana, which is a direct upgrade from the Short Sword.

Gold Short Sword

The Golden Short Sword is the normal Sword but with a Gold blade. It is the 4th hardest Weapon to get the Gold Variant with. This weapon does 39 damage to all entities and is obtained upon gathering 3000 Resources.

Diamond Short Sword

The Diamond Short Sword is the diamond version of normal/Gold Short Sword. It deals 41 damage to everything and is obtained upon gathering 7000 resources. Upon turning Diamond the Short Sword takes on a curvier shape and the typical diamond blue-ish coloring.

Ruby Short Sword

The Ruby Short Sword is the ruby version of the normal/Gold/Diamond Short Sword. It deals 41 damage and 5 poison damage. The edges become jagged and red, and a piece of gold ore is set where the hilt crosses the blade.

Emerald Short Sword

This item are unobtainable, and a joke by the developer.

Shotgun

Shotgun

This is an Unreleased Item, found in Game Files. It may be released at any time.

The Shotgun is a hidden Weapon found in MooMoo.io's data files. As of this date, it has not been released.

Technical

  • Little is known as to how the Shotgun would work. Its only known attribute is that it would shoot some kind of Projectile. It might be similar to the projectile fired from the Musket.
  • The fire rate, move speed, and attack damage of this weapon are also unknown.
  • Two other games by Sidney de Vries, which are Foes.io and Krunker.io, have a similar weapon also called the Shotgun. Perhaps this means the Shotgun will not be implemented in MooMoo.io and was meant for Foes.io, or perhaps we can gather clues as to how the MooMoo.io Shotgun will work from Foes.io and Krunker.io.
    • In Foes.io, the Shotgun fires three, low powered projectiles, and in Krunker.io it fires two high power/high damage projectiles at a close range. The Projectile acts as a scattershot, with less damage dealt the further away the Player is.
  • The Shotgun has no Gold, Diamond, or Ruby variant sprites, due to being unreleased.

Gold Shotgun

No Gold Variant has been found in the Game Files. If it is added, it most likely would have no effect on how it functioned.

Diamond Shotgun

As with the Golden Variant, there is no Diamond Variant in the game files.

Ruby Shotgun

Same as the Gold and Diamond Variant, there is no Ruby Variant in the game files.

Emerald Shotgun

This item are unobtainable, and a joke by the developer.

Stick

Stick 1Stick 2

The Stick is a Weapon. It is the weakest Melee Weapon in the entire game.

Technical

  • The Stick deals 1 Damage per hit.
  • The Stick gathers 7 Resources per hit.
  • The Stick can strike once every 0.4 seconds.
  • The Stick allows the Player to move at 100% speed.
  • The Stick is unlocked at Age 2 as an alternative to the Short Sword, Hand Axe, Daggers, Polearm, and the Bat.
  • Upon gathering 3000 Resources, the Stick will become the Golden Stick. The Golden Stick deals 1 (technically 1.1) Damage.
  • Upon gathering an additional 4000 Resources (7000 total) the Golden Stick will become the Diamond Stick. The Diamond Stick deals 1 (technically 1.18) Damage. By gathering 12,000 resources, you will get the Ruby Variant.
  • In order to defend yourself effectively, you will have to use Spikes, Turrets, and Pit Traps, or the Repeater Crossbow

Strategy

Using
  • As the Stick is very weak in itself, it is better to get a stronger Secondary Weapon, such as an Hunting Bow. Due to the huge amount of Resources the Stick can collect, your Bow will rarely go out of arrows.
  • You could also use speed enhanced hats and accessories, such as Booster Hat, Monkey Tail, and Shadow Wings. This gives you faster speed and allows you to fire with your bow (Repeater Crossbow is ideal here due to its fast speed), thereby allowing you to fire at your enemies and flee quickly.
  • You could also use Pit Traps or Turrets against weaker enemies (not recommended if you're against a group of enemies) to damage/trap them and finish them off with your bow.
  • It is not advised to use the Stick, unless in a team, due to the fact that if you don't pick the Hunting Bow path, you deal minimal DPS (2.5 for the Stick, and 10 for the Great Hammer if you get it). If you don't pick Great Hammer, and end up in a Pit Trap, it will take you 2 Minutes and 40 Seconds to break out, more than long enough for someone else to come along and kill you.
    • If someone comes along, try to get them to swing at you, and then food spam. They will break the Pit Trap much quicker than you, and then you can escape.
  • Don't use the stick in sandbox mode, as you don’t need to farm anything.
  • The stick is very useful when building a base as it provides a large number of resources required to build the most expensive buildings.
  • Fighting should be considered last resort if you’re using a stick because the stick only does 1 damage.
  • NEVER pick Wooden Shield as your secondary if you're going to main stick. It will be impossible to deal damage other than with Turrets and Spikes, and if you get trapped in a Pit Trap, it will take an extremely long time to escape. Essentially, you can't break anything and you can't really fight anyone. Only use this combo if you're trolling.
  • Despite the fact it can gather 11 gold per hit which is more than any other weapon per hit in the game, it has a lower amount of gold per second amount than the dagger.
  • Do not enter the River unless you have to, as the River prevents you from building, unless you are using the Repeater Crossbow. If you are using the Repeater Crossbow, it may be advised to use the river and Flipper Hat so you can't get Pit Trapped.
  • If a tribe is attacking you and you have a Stick either put down a teleporter or capture a hostile mob like a wolf or bull and the enemies will go after it, giving you time to escape.
Against
  • If your opponent uses Stick with a Ranged Weapon, then get him into a Pit Trap, as Ranged Weapons deal no damage to traps and Sticks do minimal damage, making it much harder for him to get out.
  • Use the Blocker, which can defeat a Stick user's main fighting items: Structures.
  • Chase stick users into the River to prevent them from building and making them easier to kill.
    • This does not work as well if they rely on ranged combat.

Gold Stick

The Golden Stick deals basically the same damage as the normal Stick, the only difference is that it is colored Gold. It is technically the easiest Gold weapon to obtain as the regular version of the stick gathers 7 resources per hit, and if you are mining resources the traditional way. Much slower when grinding turrets due to its incredibly low damage.

Diamond Stick

Like the Golden Variant, the Diamond Stick is basically the exact same thing as the normal Stick, but it is colored blue instead. It is just as easy to obtain the Diamond Variant as the Golden variant.

Ruby Stick

Like the Diamond Variant, it deals the same amount of damage, but it has the effect of all ruby weapons bleed damage. The ruby version looks similar to the normal Stick except that it has a block type thing on the top.

Emerald Stick

This item are unobtainable, and a joke by the developer.

Stone Shield

Stone Shield

The Stone Shield was an upgrade to the Wooden Shield added in Update 0.9 and removed a few days later (May 15th, 2018).

Technical

  • Completely nullified Projectile damage.
  • Reduced 90% of melee damage.
  • Reduced movement speed by 40%.
  • Was unlocked at Age 8.

Strategy

See Wooden Shield.

Gold Stone Shield

This was added in version 0.9 and before 1.0. It had no sprite, causing it to appear as invisible in-game.

Diamond Stone Shield

This was functionally identical to the Gold Version, and also had no sprite.

Ruby Stone Shield

The Stone Shield was removed before Ruby Weapons were added to the game. So there is no ruby sprite.

Emerald Stone Shield

This item are unobtainable, and a joke by the developer.

Tool Hammer

Tool Hammer 1Tool Hammer 2

The Tool Hammer is the first Weapon in MooMoo.io.

Technical

  • The Tool Hammer deals 25 Damage per hit.
  • It can hit once every 0.3 seconds.
  • The move speed with the Tool Hammer is considered "normal speed" since it is the base weapon that all others upgrade from. All other weapon speeds are calculated using this speed.
  • It has a very short range.
  • When the Tool Hammer has been used to gather 3,000 Resources, it will turn into the Gold Tool Hammer. Consequently, using it to gather an additional 4,000 Resources. (7,000 resources total) will turn it into the Diamond Tool Hammer. Finally, another 5,000 Resources (12,000 total) are gathered, it will turn into the Ruby Tool Hammer.

Strategy

Using
  • The Tool Hammer is not so good for attacking players since it is one of the weakest weapons in the game.
  • Try to avoid combat and find a good place to farm resources.
  • It is possible to instakill anyone not wearing a Soldier Helmet by equipping the Bull Helmet with sufficient resource gathering. First, attack with tool hammer, then upgrading to Polearm and attack.
  • It is advised to upgrade the Tool Hammer as soon as possible, as most other weapons are better than the Tool Hammer in every way.
    • One exception to this rule would be when upgrading to the Polearm. Since the Tool Hammer gathers resources faster than the Polearm does, it should be used to level the player up, and the Polearm should be selected later.
  • As long as you have the tool hammer, you will be wearing a target on your chest. Experienced players love to prey on noobs, so don't put yourself in a dangerous situation. Avoid exploring very far alone. Focus on leveling up. Find a double-farm if possible which gives you 2x the resources. Triple-farms are even better, but there are often players camping by them, so be wary.
  • As the Tool Hammer has the second fastest regular movement speed, you can use it to escape most opponents.
  • If possible, retreat as soon as an enemy player is sighted.
    • Some weapons, such as the Daggers, give a faster movement speed than the Tool Hammer does. Other times enemy players may wield speed enhancing equipment such as the Booster Hat or Monkey Tail. In these situations, it will not be possible to escape by simply running away from them.
    • If you are near the River you may try using that to escape an enemy player.
    • As a last resort, you may have to use your tool hammer to try and fight them.
  • If you need to kill someone, do not keep on swinging your hammer randomly. Instead, swing only when you are close enough to hit the opponent.
    • This is advised because when you swing or shoot any weapon, it pushes you back ever so slightly, reducing your speed. Speed will be your only advantage in combat, so don't waste it.
    • You should also try to place Spikes in your enemy's path. This will keep them at bay while you run and deal more damage than your weapon.
  • Since most people believe players with the Tool Hammer are at Age 1, try gathering enough resources for a higher age but not immediately upgrading. If someone attacks you, you can quickly choose a weapon like the Short Sword or Polearm to take them by surprise.
Against
  • The Tool Hammer has a short range, so killing players with the Tool Hammer shouldn't be hard if you have a longer ranged weapon like the Polearm or Katana.
  • Try using a Pit Trap to trap the enemy and then insta-kill them with a Spike.
  • Unless you are using the Daggers, Mc Grabby or an Item that increases movement speed, chasing players with the Tool Hammer may not even be worth your time.
    • It may take a very long time to catch up to players with the Tool Hammer, and killing them yields almost nothing in return.
  • Some might argue that you should not kill players with the Tool Hammer, that you should be a good sport and let them live. But in the end, it's your decision, and most players with the Tool Hammer will be completely at your mercy.

Gold Tool Hammer

The Gold Tool Hammer resembles the regular Tool Hammer but with a wider end and a gold coloration. It ranks first among the Short Sword and Katana as one of the most difficult gold variants to obtain due to its low resource gathering rate. In addition, players with the Tool Hammer can't have Turrets, so the turret farming strategy cannot be used. The Gold tool hammer deals 28 damage.

Diamond Tool Hammer

The Diamond Tool Hammer is the diamond version of the Tool Hammer. It deals 30 damage to everything. The head of the hammer turns blue and the end of the hammer becomes more round than its gold counterpart.

Ruby Tool Hammer

The Ruby Tool Hammer is the ruby version of the Tool Hammer. It deals 30 damage and has the same bleed effect of all Ruby Weapons. It looks similar to the diamond variant, except it is red and has a golden orb in the middle.

Emerald Tool Hammer

This item are unobtainable, and a joke by the developer.

Wooden Shield

Wooden Shield

The Wooden Shield is a Secondary Weapon available at Age 6 as an alternative to the Hunting Bow, Great Hammer, and Mc Grabby.

Technical

  • It is unlocked at Age 6.
  • The Wooden Shield blocks all Projectiles and completely negates their damage. It does not, however, negate said Projectile's knockback.
  • The Wooden Shield reduces melee damage to the Player by 80%, but only if aimed correctly.
  • The Wooden Shield slows movement speed by 30%.
  • It does not affect damage done by Mobs.
  • When the Wooden Shield is used to gather 3,000 Resources, it will turn into the Gold Wooden Shield. Likewise, gathering 7,000 Resources with it will turn it into the Diamond Wooden Shield. Also, gathering 12,000 Resources with it it will turn it into the Ruby Wooden Shield.
    • It should be noted, however, that the Wooden Shield cannot actually "gather" resources. Instead, gold/diamond weapons are done based on Resources gathered when held, e.g. food gained by killing Mobs with spikes.

Strategy

Using
  • A clever strategy that can be used to raid/defend against enemies is to have at least one shield-bearer at the front of a group, blocking arrows and cannonballs while archers shoot over the top of them, protected from enemy fire.
  • The Wooden Shield is supposed to be used as a tool against archers, but archers can often kite these shield-bearers and/or flank them. To negate this, one can utilize Boost Pads to close the distance. Combine this with a Katana (which many archers forego for a Hand Axe to improve their kiting) and you've got an effective way to kill archers.
  • There is only one known method of obtaining the Gold Shield. You must use a Spike or Turret to kill animals and quickly switch to the Shield before the animal dies. When you get 3k food from killing animals in total it turns into the gold variant. Same goes with the Diamond Shield but, you need 7K food to obtain it.
  • Interestingly, if while you have the Wooden Shield equipped, you switch to another object, say, Cookie, then the Cookie will block the damage, and you can eat the Cookie as well. After eating it, it will switch you back to the Wooden Shield
  • When you have someone trapped in a Pit Trap, hold up the Wooden Shield so they won't damage you as much when pushing them into a Spikes.
  • The Wooden Shield can be extremely useful in Sandbox since Sandbox servers are practically littered with turrets.
  • If you want to get higher tiers for the Wooden Shield, MOOFIE is an ideal choice. Just use your main weapon to lower it, and then (holding the Wooden Shield), place spikes to finish it off. You'll only need to kill MOOFIE 3 times with Turrets/Spikes for gold, 7 times for diamond, and 12 times for ruby.
  • The Wooden Shield is extremely effective at preventing instakills involving Bull Helmet, strong Melee Weapons, and Turret Gear.
  • Of course, don't choose this as your Secondary Weapon if you chose Stick as your Primary Weapon as you won’t be able to get out of traps and do damage.
  • Don't use it unless you are in combat, as the slow movement speed will waste time and energy.
Against
  • With a team of people using Ranged Weapons, you can flank Wooden Shield users and effectively take them down.
  • Bat and Polearm are useful to hit Wooden Shield users into Spikes, as the victim will not be able to move out fast enough due to the Shield's heavily restricting movement speed.
  • Spikes and Pit Traps are the most effective against Wooden Shield users, as Weapons' damage will be heavily reduced, if not completely nullified.
  • Circle around the Player and try to hit the back, where they aren't protected.

Gold Wooden Shield

The Golden Shield is one of the hardest to get, as it requires 3k resources while you have it in hand and there are only three ways to do that. One is using poison helmet and switching in last moment to shield so poison kills the animal while you have the shield in hand, and the other way is to use turrets or spikes. The third way to get it, and the most efficient, is get MOOFIE to low health with a primary weapon, like Katana. Then switch to Wooden Shield and place a Spike on MOOFIE. This will take around 6 minutes to get the Gold Shield if no one interrupts you. It looks exactly like the normal shield, but the spikes are colored yellow and the middle part is also colored yellow.

Diamond Wooden Shield

The Diamond Shield is the diamond version of the normal/gold Shield. It blocks the same damage as any other shield. The color of the metal parts of the shield turns blue.

Ruby Wooden Shield

The Ruby Shield is even harder to get than the Diamond one, as it takes 12K resources. The wood turns to a black, obsidian looking color, while the central area is expanded, and the spikes are replaced by 2 plates. Both the central area and the plates are red.

Emerald Wooden Shield

This item are unobtainable, and a joke by the developer.

Buildings

Buildings in MooMoo.io are very important for your survival. Find out how you to construct walls, traps, mines and use them to your advantage.

Blocker

Blocker

The Blocker is a Structure in MooMoo.io. It can be used to disable building by other players, which is useful in base raid situations.

Technical

Blocker in-game

  • It is unlocked on Age 7.
  • Blocks building in a range of 300px, or 5 Grid Spaces.
  • It has 400 Health.
  • Costs 30 and 25.

Strategy

Using
  • This can be very effective with Turrets. (Put them down first and then place the Blocker.) People can't put anything to protect themselves from the Cannonballs.
  • Use this with the Hunting Bow, or another Ranged Weapon, as others can't place down Structures to defend themselves.
  • When you are trapped in a Pit Trap, you can place a Blocker so other Players can't insta-kill you with Spikes or use the "Circle of Death" strategy.
  • Be aware that the Blocker's health is lower than that of the Pit Trap, Greater Spikes and the Greater Spike's upgrades. In a high-tier fight, you may have to quickly keep replacing your Blocker to prevent your opponent from overwhelming you with Pit Traps and Spikes.
  • You can boost up to an enemy using Boost Pads, while wearing Bull Helmet then placing Blocker to confuse them and quickly finish them off.
Against
  • As Structures are very important in combat, try to destroy the Blocker, which doesn't have a particularly high health.
    • Use this especially when they are stuck in a Pit Trap and they place it. It is weaker than most Structures.
    • Great Hammer and Katana can destroy these effectively. You can also use Tank Gear, although this slows down your movement considerably. You can place down a Blocker when there are already Structures in the vicinity.

Boost Pad

Boost Pad

The Boost Pad is a Structure in MooMoo.io.

Technical

  • When a Player or Mob touches a Boost Pad, it is propelled in the direction the arrow on the Boost Pad is facing.
  • The speed at which the subject is propelled depends on how fast it was moving at the time of contact and,which direction it was moving.
  • The Limit on Boost Pad is 12.
  • Boost Pads cost 20 and 5.
  • The Boost Pad has 150 HP.
  • The Boost Pad is always placed with the arrow facing away from you.
  • It is unlocked at Age 4.

Strategy

Using
  • During PVP this Structure is very useful, as one can close the gap against kiting archers and fleeing enemies. However, especially in arenas, it can leave you at a disadvantage against those with pit traps, who can easily spike you after you boost into their trap.
  • It can also be used as a defense or fast exit method from a base.
  • One can also form 'highways' between bases, creating a fast transportation method between nearby bases, but beware of enemies putting Spikes. This is ideal for small outposts or personal bases.
  • Can also be used in deathtraps, to boost people to traps, etc. One of the most effective methods of River trolling.
  • In Sandbox, point this into a trap of 4 Mines that are half a player apart each. Victims cannot escape since the mines have infinite health but beware of people breaking the Boost Pads.
  • Boost Pad can be used to escape Pit Traps or to increase your velocity enough to boost through them.
  • You can also use this to chase players; be sure to break them or you will run out.
  • Great in sandbox mode.
  • In Sandbox Mode, you can use these to create nice roller coasters. If you want, you can put spikes at the end of it.
  • You can also easily bypass enemy walls by boosting between the gaps.
  • Quickly place Boost Pads and then place a Spike while hitting the opponent to quickly kill them.
  • When using the Boost Pad in combat consistently, be aware some skilled players can predict where you are going to place them, and put a spike in your path (can instantly kill you; very hard to survive if the spike is close enough to your Boost Pad).
Against
  • If you are being chased by someone using these to pursue you, you can place a spike down to counter.
  • Pit Traps are viable counters to these, as you can trap someone pursuing you.
  • Try to elude opponents using these by suddenly moving in another direction. Your opponent will zoom past you. This works especially well with Daggers.
  • Use the Repeater Crossbow against an opponent who is using Boost Pads to boost up to you. The Repeater Crossbow's fast attack speed may catch the opponent off guard, as they are focusing on placing Boost Pads and may not be ready to heal.

Castle Wall

Castle Wall

The Castle Wall is the final upgrade of the Wall path. It is an upgrade from the Stone Wall and is the strongest Wall in the game. Its color scheme resembles the Stone Wall, but darker and in an octagonal shape.

Technical

  • The Castle Wall can be unlocked at Age 7 and is only available if you chose the Stone Wall at Age 3.
  • Castle Walls cost 35
  • The limit on Castle Walls is 30.
  • Castle Walls have 1500 health points.
  • Players and Mobs cannot move through Castle Walls, nor can Arrows or bullets.
  • Projectiles have no effect on Castle Walls.

Strategy

Using
  • Because the Castle Wall has so much HP but costs a ton, you should make sure you have the right tools, such as the Hand Axe, Great Axe or the Stick. Use Boost Pads to get into your base followed by a Spike to prevent enemies from going in.
  • Make sure to keep the gaps closed so no intruders can enter through your Castle Wall.
  • In Sandbox, use Mines instead.
Against
  • Take note that the selection of Castle Walls means the bypassing of useful items like Cookie and Turret. Use this to your advantage, for example, by engaging in long fights.
    • However, sometimes after building things, the Players kills himself/herself and respawns with those items.
  • As it is not effective to manually destroy a Castle Wall, try using a Boost Pad to get in.
    • If you must destroy a Castle Wall, Great Hammer is the best for the job. You can also use Tank Gear, but be aware that this will expose you to attacks, with its slow movement speed.
  • If you have two people, have one get Tank Gear and a Katana, then have the other use Wooden Shield right in front, blocking Turret and Arrows, while the other destroys it.

Faster Windmill

Faster Windmill

The Faster Windmill is a Structure that creates Gold for the Player that builds them.

Technical

  • The Faster Windmill produces 1.5 Gold per second and gives you 1.5 XP. How it manages 1.5 Gold is generating one Gold, then two Gold per second, forever until it's destroyed. If 2 are placed it will be in a pattern of 3 consistently, not a 2/4/2/4 pattern, averaging it out.
  • The Faster Windmill costs 60 and 20.
  • A Player can only have up to 7 Faster Windmills at a time.
  • Faster Windmills are slightly smaller than the normal Windmills so you will need less space to place Faster Windmills.
  • The Faster Windmill upgrades from the Windmill at Age 5.

Strategy

  • As this is an upgraded version of the Windmill, use the same strategy.

Greater Spikes

Greater Spikes

The Greater Spikes are a type of Spike in MooMoo.io.

Technical

  • The Greater Spikes are an upgrade from Spikes.
  • The Greater Spikes are obtainable at Age 5 as an alternative to the Faster Windmill, Mine, and Sapling.
  • Greater Spike does 35 damage per hit upon contact with a player other than you or your Tribe members.
  • Greater Spikes require 30 and 10 per unit to build.
  • A maximum of 15 Greater Spikes can be placed by one Player.

Strategy

Using
  • Use the Greater Spikes the same way you would use the Spikes.
Against
  • Use Soldier Helmet so it takes Greater Spikes 4 hits to kill you rather than 3.

Healing Pad

Healing Pad

The Healing Pad is a Structure in MooMoo.io.

Technical

  • The Healing Pad can be acquired at Age 7 along with the Cheese, Turret, Platform, Castle Wall, Blocker, and Teleporter.
  • The Healing Pad heals you 15 HP per second upon standing on it.
  • Each Player can place a maximum of 4 Healing Pads.

Strategy

Using
  • Place Healing Pads in your base. This way, you can Heal without using Food, while in relative safety.
    • Keep them protected so your Healing source won't be broken by other Players.
    • Put them in a group of 4 so Players can easily stand on them and heal faster.
  • When building a base, place all 4 and then kill yourself. When you respawn, choose Platforms and place the maximum amount of them. Do the same with Turrets.
  • Equip Angel Wings and Medic Gear while standing on Healing Pads to heal at the fastest rate possible without eating Food.
  • These shouldn't be used in the middle of a heated battle, as the enemy will be able to kill you while you're healing. Instead, opt for some Food or something that heals you quickly, like the Bloodthirster or Blood Wings.
  • When in a ranged fight, place them and fight back with a Ranged Weapon of your own. You will have the benefit of constant healing.
  • Good against Poison, but if you're in a heated battle with a weapon like Katana, note that they will soon be destroyed, so don't depend on the Healing Pads forever.
Against
  • Destroy these for Food.
  • Although these heal, they don't heal very fast. Attack Healing Pad users with a high DPS Weapons like Daggers, Katana, or Repeater Crossbow to defeat them.
  • Use Bat to knock the Player off the Healing Pad, thus negating their advantage.
  • Use Bull Helmet to kill the Players before they heal.

Mine

Mine

The Mine is a Structure used to mine Stone.

Technical

  • The Mine costs 100 and 20.
  • The player can only have 1 Stone Mine placed at a time.
  • The Mine can never be broken, but instead yields a set amount of stone per hit per Mine depending on the Weapon used.
    • It is usually one per hit.
  • The Mine will disappear automatically once the player who placed the mine leaves the game, as all structures do.
  • It is unlockable at age 5.

Strategy

Using
  • Try placing the Stone Mine somewhere that you can hit multiple Resources at once.
  • Since it is invincible, the mine can also be used as a barricade, or as the cornerstone of your Wall.
  • In the experimental servers, the Mine is very useful as a building structure and can serve as an unbreakable fort wall, blocking you from the outside and invaders from you. They can get in with Boost Pads, but if you place Spikes next the Mine, it will either kill them or have them get the Shame! hat.
  • You can use mines to make a Maze
  • A sneaky tactic in the experimental server is to join a team, build a cage of mines, then bring tribe members over and ask them to put something into the room that you didn't pick, then while they put that in, you place a Mine to block them from the exit.
  • You can place a Mine (if it fits) between a tree and bush. This makes it so, at the correct angle, you can get Food, Stone, and Wood in one swing!
Against
  • Once trapped in a well-built cage of Mines, it is hopeless to try to get out. The only thing you can do is wait for your captor to leave the game. If it isn't well built, however, you can sometimes use boost pads to boost your way out of there.
  • If an opponent placed a Mine in a good farming spot, you can mine there, even though they probably didn't mean for you to do so, but once they leave the game, try to find another spot.
  • If you get trapped in 4 mines in the formation of a square in sandbox mode, put on bull helmet and kill yourself so you can respawn.

Pit Trap

Pit Trap

The Pit Trap is a Structure in MooMoo.io. It is used to trap Players and Mobs. It is unique in that it is invisible to all Players who are not in the Player’s clan. If it has been stepped in before, it will be visible to all Players.

Technical

  • A maximum of 6 can be built per Player.
  • It takes 30 Wood and 30 Stone to build.
  • When an enemy player walks into it, they will no longer be able to move until either the trap is destroyed or they are pushed out of the trap.
    • The trapped Player will still be able to rotate although trapped mobs cannot.
  • If a Mob becomes trapped, it will no longer be able to move, and Hostile Mob will no longer be able to harm Players.
    • Ducks, MOOSTAFA, and MOOFIE are the only Mobs that are immune to it.
    • Mobs can be affected by Spike knockback in a Pit Trap, but Players can't.
  • Pit Traps remain invisible to all Players except the Player who placed it and his teammates-until something becomes trapped in it.
  • Once a Pit Trap becomes visible to a Player, it will remain visible. This means that teammates of the Player who placed the trap will still be able to see the trap even if they leave the team or are kicked.
    • Pit Traps are also visible if an entity entered it before, which makes sense as a hole in real life would be obvious if someone stepped in it.
  • Pit Traps have 500 Health Points.
  • Pit Traps are available at Age 4, as an alternative to the Boost Pad.

Strategy

Using
  • When building a base, consider building the base to 'herd' any invaders into a certain spot where you have built Pit Traps.
  • Once an enemy becomes ensnared in your trap, try surrounding him with Spikes and placing Turrets. This technique is known as the Circle of Death.
  • If an invader gets stuck, do not move against them as they will be pushed out. Instead, try attacking from a distance using a long Ranged Weapon, like the Polearm or Katana.
    • Aim for the part of the Player that is not inside the trap so you do not accidentally destroy the trap and free him.
      • It is also possible to place a Spike in this area. Since the Player cannot move, there will be no knockback from the Spike and the Player will be pinned against the spike and killed instantly unless they're auto-healing.
  • Use traps to help defeat opponents who are stronger than you.
  • If you are building a base, never place down all 6 Pit Traps. Always keep at least 2 more Pit Traps with you to trap animals and other Players.
  • If using a farming build (Axe branch), use the Pit Trap to defend against Players with Katanas as they will be unable to approach you until broken out. While the Katana player attempts to break out, place Spikes in a circle (be VERY fast) to kill the enemy. Alternatively, just place 2 Turrets and use Bull Helmet to overpower the opponent (unless he/she spams Food too fast).
  • If you pretend to place the Pit Trap, many opponents will attempt to go around the nonexistent Pit Trap allowing you to escape.
  • If your opponent is trapped and he places a Pit Trap or Spike behind him, and if you use Katana or Polearm then hit the edge of your opponent. Try to not hit the Pit Trap, as you will be helping him escape.
Against
  • When trapped in an enemy's Pit Trap, place a building behind you as then the enemy would not be able to Spike you. This strategy works most of the time as the enemy can still place one to your side and push you into it, although if you are lucky you will get recoiled from the Spike and freed of the Pit Trap.
    • Wood wall is not a good thing to put down, as your opponent will easily destroy it; it has less health than a Pit Trap. A Windmill is more ideal.
      • Turrets work great, but then you lose one of your two Turrets, and they cost a lot of Resources.
  • If an enemy uses the circle of death, try to break the Spikes while breaking the trap with a Katana as it has a longer reach and can break Spikes with the Pit Trap, essentially making an escape route after you freed yourself.
    • If they place a Spike right when you destroy it and move forward, however, you will most likely be killed.
  • The Bat can be used to knock back the enemy so they won’t be able to deliver the killing blow with the Spike if you're stuck in a Pit Trap.
  • Place Blockers around you in a fight if you know the opponent is using Pit Traps.
    • Note that this will mean you can't put down Pit Traps of your own.
  • Against a Pit Trap user, place Pit Traps of your own and/or Spikes, so that if you walk into one you have a chance to be protected.
  • It is possible to avoid it in the first place. Just try to place an object where you think it is. You are correct if it doesn't allow to be placed. Since it is an object, you can't place an object on it.

Platform

Platform

The Platform is a Pad obtainable at Age 7.

Technical

  • The Platform can be obtained at Age 7, as an alternative to the Turret, Castle Wall (if you got Stone Wall at age 3), and Healing Pad.
  • One Platform costs 20.
  • The limit of Platforms placed at one time is 12.
  • The Platform allows the Player to shoot over most Structures when stood on.
    • Despite giving the Player a height advantage great enough to shoot over Walls, it is apparently not tall enough to allow the Player to shoot over Trees, Food Bushes, Cacti, Turrets or Windmills, indicating that walls are shorter than said Structures.
  • Platforms can be placed on the River. When stood on, the Player does not go with the current of the River.
  • The Platform has 300 Health.
  • Even in the River, the Platform allows you to shoot over Structures..

Strategy

Using
  • Place these down at in your Base so you can shoot over Walls. Or, you can place them next to an Enemy Base so you can shoot into their Base if they are trying to hide in their Base.
  • Use it to your advantage when you are fighting a Hostile Mob, such as Bully, Bull, or Wolf. While they are trying to get you, stand on the other edge and use a Bow to shoot it or hit it with a Melee Weapon. If it tries to round it and get you on the other side, get to the opposite side and repeat until you have killed it.
  • To battle the River’s current without spending any Gold, place Platforma across the river and the current won't affect you as long as you are on the Platform.
Against
  • If you attack someone who is on a Platform with a Melee Weapon, you can knock them off, especially with a Bat, Polearm, or Barbarian Armor.
  • Turrets, Wooden Shield and Windmills can block Projectiles shot from atop a Platform.

Poison Spikes

Poison Spikes

The Poison Spikes is an upgrade of the Greater Spikes available at Age 9. They are the only Structure in the game capable of poisoning Players, and Mobs.

Technical

  • The Poison Spikes deal 30 damage points on contact. They also inflict the Poison Effect, which takes away 5 health points every second for 5 seconds, making for a total of 25 additional Damage done over time. In short, it does 55 Damage.
    • The Poison effect does not stack, so a Player who is already poisoned cannot be poisoned again to have two Poison effects working on him.
    • Note that the Poison does not affect Players using the Anti Venom Gear, but initial contact with the Poison Spike will still deal 30 Damage.
  • Contact with the Poison Spikes will also result in a knockback effect on the player unless the Player is trapped in a Pit Trap.
  • Poison Spikes do not affect the Player who placed them or their team-mates, though they are still solid Structures and may not be walked through.
  • Poison Spikes cost 35 and 15.
  • The limit on Poison Spikes is 15, as is the same for Spikes, Greater Spikes, and Spinning Spikes.

Strategy

Using
  • Use Poison Spikes as you would use normal Spikes.
  • Poison Spikes deal more damage than Spinning Spikes over time, but only through Poison. Depending on your application, Spinning Spikes may sometimes be more effective than Poison Spikes.
  • Poison spikes are good on Cookie spammers because they will eat up a Cookie just to heal five health, therefore making it so they spend three more Cookie.
  • Try using against Auto-Healers. Their script will heal every single poison "tick", which may eventually have them get the Shame! Hat and loss of .
  • Attacking an opponent with a Ruby Weapon will not stack the Poison. You may want Spinning Spikes instead.
  • Don't attack with Plague Mask, because the Poison (as mentioned above) will not stack.
Against
  • Using Anti Venom Gear can negate the Poison effect, making the spike deal only 30 Damage, which is healable by a single Cookie.
    • A Soldier Helmet can reduce the Damage of the Spike and its Poison.
    • Cheese can counter the Posion.

Power Mill

Power Mill


The Power Mill is the final upgrade of the Windmill path in MooMoo.io. It generates more Gold than Faster Windmills and Windmills.

Technical

  • The Power Mill costs 100 and 50.
  • The Power Mill is available at Age 8 only if the Faster Windmill was selected earlier at Age 5.
  • The limit on Power Mills is seven, the same for normal Windmills and Faster Windmills.
  • The Power Mill has 800 Health.
  • The Power Mill generates 2 per second as long as it is not destroyed.
  • The Power Mill gives you 2 XP every second.
  • Projectiles can not pass over the Faster Windmill, even if a Platform is used.

Strategy

Using
  • Do not allow your enemies to destroy your Windmills.
  • Due to their relatively low health and high Resource amount, faster windmills may be used to grind resources towards Gold, Diamond and Ruby Weapons, though Turrets are a better option for this.
  • They are an expensive investment, so be sure to have a fast Resource gathering Weapon, such as the Great Axe or Stick.
  • Extremely effective for Sandbox.
  • Use as a protective blockade against Players who use ranged weapons or Turrets, as they cannot shoot over a Faster Windmill.
  • After placing all seven Power Mills, a player may choose to kill himself so he may respawn and then choose an Age 8 Weapon. Spawn Pads are helpful for this.
Against
  • Take advantage of the fact that to get these, the Player must sacrifice a good deal of offensive and defensive abilities by passing up Age 8 Weapons and Spikes.
  • Use Mc Grabby to steal gold from players with Power Mills.
  • Destroy the Power Mill to get a decent amount of Wood and Stone, as well as progress towards Ruby Weapons.
  • Destroy enemy player's windmills to make it harder for them to obtain gold.

Sapling

Sapling

The Sapling is a Structure in MooMoo.io.

Technical

  • The Sapling costs 150.
  • The maximum amount you can place is two.
  • When struck, the Sapling yields the same amount of wood as if it were a Tree.
  • The Sapling is the largest object you can build.
  • Unlocked at age 5.
  • It gives wood when hit. The amount depends on the weapon you hit it with.
  • It is unbreakable.
  • It is slightly smaller than a normal tree.

Strategy

Using
  • Saplings are very useful in the Desert Biome, as there are no naturally occurring trees there.
    • This means you won't have to travel to find wood, thus negating the only disadvantage of dwelling in the desert biome.
      • This makes base-building strategies and bows a lot more effective.
  • Try to place the Sapling in a place where you can hit it and some other Natural Structures as well, like in between a Stone Mine and a Cactus.
  • Be careful about where you place it because if you mess up you can't remove it unless you leave the game.
  • You can place two saplings on either side of the River at the bottom, so mobs and players that float downstream will be stuck. Combined with the Turret, and you have an added Gold farm. Be careful though, as players may come along and destroy the Turrets.
    • To make destroying of the turrets harder, place spikes or walls around them.
  • Use the Axe path or Stick, as you can gather more resources.
  • It may be useful to get your teammates to place Saplings as some unbreakable barriers for a base.
Against
  • Use opponents' Saplings the same way they would use them.

Spawn Pad

Spawn Pad

The Spawn Pad is a Structure in MooMoo.io that allows Players to respawn in the pad's location upon death. Doing so, however, will make the pad disappear, thereby forcing you to place a new one.

Technical

  • Spawn Pads are available at Age 9.
  • Spawn Pads cost 100 and 100.
  • Spawn Pads have 400 HP.
  • Each player can only place down one Spawn Pad (except in Sandbox, where you can place an infinite amount).
  • If a Player places a spawn pad, the next time he dies he will respawn where he placed the Spawn Pad. Spawn Pads disappear after the Player who placed it dies so it is for one use only.
  • Spawn Pads are not solid and may be walked over without any trouble.
  • If a Spawn Pad is placed outside the world, the Player who placed it will respawn inside the world next to where the Spawn Pad was after he dies.
  • The Spawn Pad is an alternative to the Musket, Poison Spikes, Spinning Spikes, and the Repeater Crossbow.

Strategy

Using
  • Placing the Spawn Pad inside your base is an extremely common and effective strategy, as it prevents you from having to make the long walk back to your base after you die. Be careful, though, because enemies can destroy your Spawn Pad or place Spikes around it. Also, getting back to the Age needed to place in another Spawn Pad after death is a long process.
  • Use Spawn Pads to acquire multiple items by first placing a Spawn Pad, killing yourself, then leveling up again and choosing different items every time you die.
  • Very effective, especially in Sandbox mode. When someone is attacking you, just place it down, so if they kill you, you can attack them again. That's if you have enough Windmills, of course.
  • Try placing somewhere near a good farming area.
  • Try getting a good farming tool, (Stick is an ideal choice), then getting the Crossbow (if your Primary Weapon does not upgrade) to place the Spawn Pad. Then, put down everything you can, and kill yourself. When you spawn again, you will have a lot of Structures to break for Resources. This is especially useful for a slow-farming Primary Weapon like the Polearm.
  • Don't use in combat. It does not do anything for the fight, other than to prevent the opponent from placing down something temporarily in that spot.
  • Make sure it doesn't get destroyed! If it gets destroyed, you won't spawn where it was.
  • Don't place your Spawn Pad near an enemy's base. They will want to destroy it, as it yields a high amount of Resources. And even if they don't destroy it, you'll put yourself at risk of being killed when you spawn again near an enemy base.
Against
  • These yield a tremendous amount of Resources, so destroying these is an alternative to Turret farming, especially in Sandbox.
  • When destroying a base that has a Spawn Pad, you can abstain from destroying it so that you can kill the person when he respawns on it.
    • Some people frown upon this, as it is spawnkilling.
  • Place spikes around the Spawn Pad, so that as soon as the Player spawns, they die.
  • Place Turrets around it so as soon as the Player spawns, they are attacked. However, this can be looked at as spawn killing (your choice).

Spikes

Spikes

The Spikes are a Structure in MooMoo.io.

Technical

  • Spikes are items that you start with in your inventory, along with the Tool Hammer, Apple, Wood Wall, and Windmill.
  • Spikes deal 25 damage points to any enemy that touches them.
  • Spikes cost 20 and 5.
  • Spikes have 375 health points.
  • You can place a maximum of 15 Spikes.

Strategy

Using
  • Line the inside of your Base with Spikes, to kill players who try to boost through the walls.
  • Use Spikes to help block important areas of your base.
  • Use Spikes and Boost Pads to make traps that automatically kill players and animals.
  • Trap a player or animal with a Pit Trap, then place a Spike right next to him to kill them! This trick also can insta-kill an Auto-healer!
  • When running from players who are faster than you, quickly place Spikes in their path to obstruct them.
  • Place Spikes on both sides at the end of the River and use a Flipper Hat around the area and patrol with a Katana for free kills. Animals also crowd around this area after some time and might stumble into the Spikes once in a while, giving you extra kills and Resources.
  • If someone Boost Pads at you, quickly place a Spike down as an easy counter.
  • When building a base, you can alternate between Spike and Wall to save resources and structure limits while also creating a deadly defense.
  • You can scare away animals by making them run into your Spikes.
  • If you are fast with Booster Hat and Monkey Tail, you can run around a player and put Spikes around him. If you place one correctly, the player will keep getting hit by the Spikes and die. However, this works better with Greater Spikes or Spinning Spikes.
  • When running from a Player who is a higher Age than you, place spikes in their way to deter them. If you have some food, you might even be able to surround them with Spikes, akin to the MooTuber Corrupt X's “Circle of Death” technique. This can also mean the difference between life and death when you are an Age 1 and someone decides to "spawn kill" you!
Against
  • Try not to get trapped by Spikes, as you might ricochet around and die.
  • Spikes can be effectively destroyed by the Katana and Great Hammer.
    • Tank Gear destroys them faster, but lowers your movement speed, so keep your shop open to quickly switch.

Spinning Spikes

Spinning Spikes

The Spinning Spikes are one of the two final upgrades on the Spike path, the other being Poison Spikes.

Technical

  • Spinning Spikes are unlocked at Age 9, only if Greater Spikes were chosen earlier at Age 5.
  • Spinning Spikes deal 45 damage to the enemy Player or Mob that touches it.
  • Spinning Spikes cost 30 and 25 each.
  • The limit on Spinning Spikes is 15.
  • Enemies who touch Spinning Spikes are repelled backward.

Strategy

Using
  • Use Spinning Spikes the same way you would use normal Spikes, only to greater effect.
  • Keep in mind that Spinning Spikes cost more Resources than Spikes or Greater Spikes so you will need more Resources depending on how many you place.
  • Trap a Bull or other Hostile Mob using a Pit Trap, then place a Spinning Spike next to it to kill it fast, or use one to make a dam in the River and trap it like that, and it will perish without you having to lift a finger.
  • You can do an instakill by equipping Bull Helmet quickly placing the Spinning Spike, after that hit your enemy with a weapon that does 55 damage or more.
  • If you wish to run away from an opponent, try placing a Spinning Spike when they are near. The high damage will help scare them off.
Against
  • Avoid being trapped in a cage of Spinning Spikes. This will lead to you ricocheting around and dying quickly.
  • The Soldier Helmet can greatly reduce the damage Spinning Spikes do to you.
  • Place down a Blocker so your opponent can't use them.

Stone Wall

Stone Wall

The Stone Wall is an upgrade of the Wood Wall in MooMoo.io.

Technical

  • The Stone Wall is available at Age 3 as an alternative to the Cookie.
  • Stone Walls have 900 health points, making it roughly 3 times more durable than a Wood Wall.
  • The Stone Wall costs 25.
  • The limit of Stone Walls a Player can place is 30.
  • Players and Mobs cannot move through the Stone Wall, nor can arrows or bullets.
  • Arrows and Musket balls have no effect on Stone Walls.
  • Turrets and Players on Platforms can still shoot over these.

Strategy

Using
  • Use Stone Walls to build superior Bases and to protect Windmills.
  • Be aware that obtaining the Stone Walls will mean sacrificing the Cookie, decreasing your offensive abilities. However, you can still choose the Cheese to become more powerful combat-wise.
  • All Ranged Weapons can break Wood Walls, but if you upgrade to Stone Wall, they can not.
  • You can use this to block MOOFIE, as he cannot destroy it.
Against
  • Take advantage of the bypassing of the Cookie; try to engage in long fights to gradually wear down your opponent.
  • Great Hammer can effectively destroy Stone Walls.
    • The Katana, though it cannot match the Great Hammer's structural DPS, can hit multiple Stone Walls at a time, which can prove more effective for a larger Base.

Teleporter

Teleporter

The Teleporter is a Structure in MooMoo.io.

Technical

  • The teleporter costs 60 and 60.
  • There is a limit of two Teleporters per Player.
  • Upon making contact with a Teleporter, any Mobs or Player will be instantly teleported to a random location.
  • Teleporters will remain upright until they are destroyed.
  • Teleporters have 200 health.
  • Teleporters can be acquired at Age 7 as an alternative to the Cheese, Castle Wall, Turret, Platform, Healing Pad, or Blocker.

Strategy

Using
  • Place a Teleporter in your base so that in case of an unstoppable raid you can quickly escape without being followed.
  • It is a good idea to have at least one guy with a Teleporter on your team.
  • The Teleporter can be used to jump to any location instantly. Though you are unable to control where you appear, if you are prepared for any situation, you can still get the jump on random opponents using teleportation. This can be particularly useful in Sandbox Mode, where there are no build limits.
    • Always equip EMP helmet before doing this, so you don't teleport into a place with a ton of turrets and instantly die.
    • Be aware though, you may accidentally teleport into a Spike and die, the risk of which is exponentially increased in Sandbox Mode.
    • Also, press 'C' before teleporting so you can see where you left it on the map.
  • Place a Teleporter to troll people who attack you.
  • You can also use it on animals if they’re bothering you.
  • Place it if someone tries to place a Pit Trap and Spike by you, as you could easily escape without much trouble.
  • Good for farming higher tiers for many Weapons, like Turrets. Teleporters have low health and yield a good amount of resource. You can one shot it if you are using Great Hammer and Tank Gear.
  • Pair with Assassin Gear, so when people walk by you can place the Teleporter quickly for some quality trolling.
  • Good for getting rid of pesky Mobs like MOOSTAFA or MOOFIE.
  • If a Player uses Pit Traps and the Circle of Death, place a Teleporter and step on it to escape almost certain death.
  • If you are threatened by a Player using Boost Pads, use the Teleporter in front of them for either to make them go in it, or for you to go in it as an escape from tough Players such as auto healers, the 4 Spikes all around you hack, or other types of hackers.
Against
  • Be wary of people who have the Teleporter. Try to get close and suddenly retreat to bait out their Teleporters. Then, you can attack them without trouble.
  • Ranged Weapons avoid getting close to the opponent, allowing you to stay away from teleporting range.
  • Put down a Blocker to stop people from being able to teleport you away.
  • A Pit Trap also works when they are about to put it down.

Turret

Turret

The Turret is a defensive Structure that can be obtained at Age 7. It is the only structure in the game with its own Artificial Intelligence, and it automatically fires Cannonballs at enemies.

Technical

  • The Turret is available at age 7 as an alternative to the Cheese, Platform, Castle Wall, Healing Pad, Power Mill, and Blocker.
  • Turret Projectiles deal 25 damage.
  • Turret Projectiles can move over all Structures except for Windmills, Trees, Bushes, Saplings, Cacti, and other turrets.
  • The Turret fires Projectiles once every 2.2 seconds.
  • The Turret costs 200 and 150 per unit.
  • A maximum of two Turrets can be placed per player.
  • Turrets have 800 Health Points.
  • The Turret remains stationary until an aggressive Mob or enemy Player comes within range, it then instantly rotates so that the barrel is aimed at its target, and fires a single bullet. It then waits until it is ready to fire another bullet, and repeats the process.
    • The Turret will not fire at the Player who placed it or his teammates. It also will not directly fire at Players wearing the Emp Helmet, though Projectiles fired from the Turret may still damage the enemy Player if there is a viable target behind him.

Strategy

Using
  • Place Turrets inside your base to help defend it.
  • Place Turrets outside an enemy base to help wear their Food supply down.
  • Trap enemies in a Pit Trap, then surround them with Spikes and place both your Turrets within range of their target. While doing this, make sure to repeatedly hit the enemy with your Primary Weapon with the Bull Helmet on as it greatly increases their chances of dying. This tactic is called 'The Circle of Death' made by the famous MooTuber Corrupt X.
  • Break Turrets to quickly acquire Gold/Diamond/Ruby Weapons instead of farming Resources.
  • Effective against Assassin Gear, as Turrets can detect users of it even when they are invisible.
  • If you have a teammate, you can put 4 Turrets down when a Player is trapped to kill them easily.
Against
  • Use the Emp Helmet to prevent a Turret from targeting you.
  • Use the Wooden Shield to protect yourself from the Cannonballs.
    • Putting down a Windmill or a Turret of your own stops the Turret from hitting you, as it can't fire over them.
  • Due to the Turret's slow reload, you can equip a speedy Weapon like Daggers or Mc Grabby and dodge projectiles with relative ease.
    • Circle around the Turret. It won't be able to hit you if you keep moving.
  • In combat, destroy your opponent's Turrets first, as they will prove to be annoying and can deplete your Food supply. It is also good to break them, as they yield a large amount of Wood and Stone.
  • Equip Soldier Helmet. This will make it so that Turrets can only 6-shot you, rather than the usual 4-shot.
  • Due to the Turret’s slow fire rate you can dodge a Cannonball by quickly moving out of the way.
  • Use the Tank Gear to quickly destroy your opponent's Turret(s).

Windmill

Windmill

The Windmill is a Structure that gives Gold to the Player that builds them.

Technical

  • The Windmill produces one Gold point per second.
    • Since acquiring Gold increases the Player's age, the Windmill also increases the Player's age by one experience point every second.
  • Each Windmill costs 50 and 10.
  • The Windmill has 400 HP.
  • You can place a maximum of 7 windmills.
  • A Windmill is a solid object. Therefore, players and animals cannot move through it, nor can projectiles.
    • Interestingly, projectiles will not pass over the Windmill even if they were fired from on top of a Platform or from a Turret, implying that the Windmill is taller than most other structures.
    • Projectiles cannot damage the Windmill.

Strategy

Using
  • Place Windmills in order to earn Gold.
  • Windmills can also be used to help you level up faster in case you die, so be sure to place all your windmills as soon as possible.
  • Due to the Windmill's value to the player, enemies will always seek to destroy other player's windmills. For this reason, you must protect your windmills. Try building Walls and Spikes around them. You may even wish to leave a Turret or a Pit Trap behind to deter weaker visitors, the more, the better. However, don't go too over-the-top, because you'll reach your limit on structures and you'll have nothing to build. If you sincerely wish to guard it with your life, you can patrol it and use a Repeater Crossbow or something to deter them. Or, if you are truly nomadic, you can put as much protection as you'd like.
    • An alternative method of protecting your Windmills is to scatter them all around the world with no walls to draw attention to them. That way if someone finds one of your windmills, the other six will survive.
      • This works especially well if you have a Hand Axe, Great Axe, or Stick and can quickly recover the required resources to replace your windmills if some are destroyed.
    • After breaking some windmills, try replacing it with your own, as many players won't notice the change in how much gold they're making, or that they can make more windmills, and your windmills will be safe for as long as that base lives.
      • Try to split this up as it may become obvious if they stop making any gold.
      • You should keep an eye out for your gold as they might have noticed and destroyed your windmills.
    • Windmills can be placed outside of the world, this is useful as players cannot access the end of the world, so you need to place walls only on one side, and make the walls as strong as possible. This saves space and Resource.
  • Windmills can also be used as defenses. Due to the fact that arrows and projectiles cannot pass over windmills, they may be lined on the inside of your base's walls in order to "bullet-proof" them, preventing attacks from turrets and players with Platforms who would shoot over your Walls.
    • Be sure to place the Windmills on the inside of your walls. That way enemies will have to destroy your walls in order to get your windmills.
    • It may also help to leave gaps in-between windmills, that way you can place platforms inside your base and shoot over your own walls without the enemy shooting over them at you.
  • During a raid, Windmills can be placed in order to create shelter from turret and arrow fire.
Against
  • Windmills give a large amount of Wood and a bit of Stone, so destroy these as an alternative to Turret Farming.

Wood Wall

Wood Wall

The Wood Wall is the first Wall obtained in MooMoo.io.

Technical

  • The Wood Wall has 380 Health.
  • The Wood Wall costs 10.
  • You can place a maximum of 30 Wood Walls.
  • The Wood Wall is obtained at Age 1, at the moment the Player joins the game, along with Tool Hammer, Apple, Spikes, and Windmill.
  • The Wood Wall is the weakest wall in MooMoo.io.
  • The Wood Wall is the least expensive wall in the game.
  • These are the only wall that can be destroyed by arrows.

Strategy

Using
  • Use Wood Walls to protect your Windmills.
  • Use Wood Walls to kill Mobs by trapping them with a Pit Trap, placing Wood Walls behind them, and then placing Spikes where it they poke out, so it will quickly kill them.
  • You can quickly place these in the open for cover when you're being fired at.
  • Remember to place them close together when building a Base, as it is possible to squeeze through space logically too tiny for a Player to fit through, rendering the walls useless.
  • Building a Base means you use these, and your inventory tracks how many you place. Monitor your inventory when away from your base to see if you’re being raided.
  • You can use this to easily trap MOOFIE since MOOFIE does no damage to Structures, with the exception of Spikes.
Against
  • These provide a slight obstacle, so try going around them. As an alternative, if you use a Ranged Weapon, you can use a Platform to shoot over these.
    • However, these are weak and can be destroyed easily. Focus more on the inhabitants of the base and other Structures than the Wood Walls.
  • Since they are weak, you can easily destroy this with a Great Hammer in a matter of seconds.

Real Life Equivalent

  • Wood is used in the construction of many modern walls, with wooden beams for support and wooden tiles to keep the elements out and complete the wall.

Hacks

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